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  4. [CS:GO] Exotic Places Mapping Contest

Victoria

  • synkope
  • November 24, 2019 at 9:59 AM
  • synkope
    • November 24, 2019 at 9:59 AM
    • #1

    Hello! English is not my native language, so I will use Google translator, sorry :)


    So, the scene of the map is a huge Victoria Falls.

    The bomb site A is an observation deck on which terrorists placed dangerous toxic substances to poison water and harm nature.

    The bomb site B is a botanical garden where a unique collection of rare plants (and their seeds) is collected and terrorists are going to destroy it.


    And now I will present screenshots of what I started with and where I came to:


    • First version (general idea)


    • Second version


    • Third version


    • The fourth version (pre-final layout)


    • Fifth version (final layout + start of creating a visual image)


    And a few more screenshots of the current version of the map:


    • Spawn of counter-terrorists


    • A bomb site


    • Spawn of terrorists


    • Road to bomb site A


    • Mid


    • Terrorist mid


    • B bomb site (general form)


    • B bomb site


    • B bomb site


    • Road to bomb site A (general form)


    Thanks for reading!

  • Mr.Yeah!
    • November 24, 2019 at 3:25 PM
    • #2

    There's already a map called Victoria, you may want to change your map's name to make its nature-oriented feel a bit more obvious

    You've picked a cool theme idea, excited to see where you can take it :)

  • synkope
    • November 24, 2019 at 4:33 PM
    • #3
    Quote from Tynnyri

    4 hours ago, Tynnyri said: The lighting feels like it's too yellow

    I agree. I haven’t set up the lighting for the map yet, which is why it looks so bad.


    Quote from Tynnyri

    4 hours ago, Tynnyri said: Also for the cliff sides, you should try to using multiple different props and them so they do not repeat.

    I will definitely do it, but now I just set the props on the map to create the first visual version. Thanks for your comments!


    Quote from mryeah

    1 hour ago, mryeah said: There's already a map called Victoria, you may want to change your map's name to make its nature-oriented feel a bit more obvious

    The current name of the map seems very appropriate (and beautiful) to me. I doubt that I will change it, but thanks for your remark.

  • Vaya
    • November 24, 2019 at 6:12 PM
    • #4

    I think the 2 maps will be thematically different enough at the end of the day for it not to be a big deal.

  • blackdog
    • November 24, 2019 at 7:20 PM
    • #5

    I’ve been at the Victoria Falls… ambitious project. I know this doesn’t need to be realistic, but seems way too industrial and built up for such a naturalistic spot

  • synkope
    • November 24, 2019 at 7:26 PM
    • #6
    Quote from blackdog

    5 minutes ago, blackdog said: seems way too industrial and built up for such a naturalistic spot

    Thanks! I'll think about it...

  • synkope
    • November 24, 2019 at 9:42 PM
    • #7

    Hmm... that sounds like a good idea.

    I made a quick sketch of the new building architecture. Here's what happened:

  • synkope
    • December 2, 2019 at 12:01 PM
    • #8

    Ready a quick sketch of the geometry, and also made the final version of the layout.

  • synkope
    • January 31, 2020 at 1:34 PM
    • #9

    Due to a critical error, func_buyzone and func_bomb_target do not work on the map. I fixed it and am already compiling the map in its final form. here are some screenshots and radar:

    Spoiler

  • blackdog
    • January 31, 2020 at 2:53 PM
    • #10

    Very nice development. Reminds me much more of Niagara falls than Victoria falls, but you did a good job with your theme. Bond-villain lair vibes!

  • Talkette
    • January 31, 2020 at 2:55 PM
    • #11

    The map is so clean and simple, I think it might be taken seriously in competitive mode!

  • xsanE-
    • January 31, 2020 at 11:27 PM
    • #12

    Amazing step up in detail, I love it!! I think this might be one of my favorite entries :D

  • synkope
    • February 1, 2020 at 5:33 AM
    • #13

    I thought I solved the problem, but it turns out not. now func_buyzone on terrorists is not available on the map. I decided not to pull and open access to the map, now only deathmach is available therehttps://steamcommunity.com/sharedfiles/fi…/?id=1984417232

  • xsanE-
    • February 1, 2020 at 9:11 AM
    • #14

    You still have time to fix it!!

  • Wintrius
    • February 2, 2020 at 3:55 AM
    • #15

    Although the map could use some slight polish and variety in textures, Biome 2 is really shaping up well.

  • synkope
    • February 2, 2020 at 4:52 AM
    • #16

    Yeah. I was inspired by the biome map :)

  • synkope
    • February 2, 2020 at 11:39 AM
    • #17

    I don’t know if I succeeded, but I added a competitive mode.

  • Vanx
    • February 2, 2020 at 6:49 PM
    • #18

    very stylish map

  • Vaya
    • February 8, 2020 at 6:13 PM
    • #19

    playtested this one - There's a glitch down mid that causes mega low fps when you scope in, you also haven't packed some sort of waterfall soundfile so that spams console ever 3 seconds. layoutwise I think you have too many paths and mid gives far too much control- Ts can hold mid while taking a site and get more info than you would on any other map.

    Art is decent but not amazing - all buildings look very similar which makes player navigation harder and the waterfall looks quite ugly.

  • synkope
    • February 9, 2020 at 9:01 PM
    • #20

    Thanks for the honest review! I agree that the center is a problem, I also agree that at certain points fps sags very much (I don’t know why), I know that the buildings are too similar (but I wanted to fix it by adding a unique background, like a bridge and a waterfall, I’m not sure that navigation is really difficult).

    I'm also unhappy with the waterfall it could be done better, much like Basalt did, I think I will decompile this map and see how the waterfall is made there :) BUT there is a big problem: if you use the $translucent parameter, then the waterfall lights up when the bomb explodes, it looks very bad, so I probably still have to use the $alphatest parameter

    I am not a professional in level design and art, so a lot of things look average. ?‍♂️

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