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  4. [CS:GO] Exotic Places Mapping Contest

Submerged

  • DeadKnife
  • June 24, 2019 at 12:40 AM
  • Mildly Anxious
    • January 16, 2020 at 4:50 PM
    • #81

    Working on some models and doing FAST mode mapping aswell, don't mind the de_nuke looking rooms, they are changing. All of these models have accurate collision meshes btw.

    Spoiler

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  • Mildly Anxious
    • January 18, 2020 at 8:53 PM
    • #82

    Some detailing I've been doing near A (updated)

    Spoiler

  • Mildly Anxious
    • January 20, 2020 at 12:55 AM
    • #83

    Some detailing I've been doing around A, part 2.

    Spoiler

  • Mildly Anxious
    • January 21, 2020 at 1:41 AM
    • #84

    Courtesy of SirThomas, we bring you the Scuba Diving Guards of the Ethos Facility. A custom player model for the Counter Terrorist faction.

    Spoiler

  • xsanE-
    • January 21, 2020 at 5:19 PM
    • #85

    The tank on the playermodel's back looks a bit flat in terms of shade compared to the rest of the model. Other than that, looks great!

  • Mildly Anxious
    • January 29, 2020 at 6:12 PM
    • #86

    Just letting you know that we're not dead and we will finish the map. When the deadline hits some rooms will most likely not be at the state we would like them to be, but we will have something decent in our hands. We will update the workshop page tomorrow!

  • JorisCeoen
    • January 29, 2020 at 6:24 PM
    • #87
    Quote from JonyDrake

    11 minutes ago, JonyDrake said: Just letting you know that we're not dead and we will finish the map. When the deadline hits some rooms will most likely not be at the state we would like them to be, but we will have something decent in our hands. We will update the workshop page tomorrow!

    I'm just in the same situation ? I'll have to make amends, but it'll be done I guess!

  • Mildly Anxious
    • January 30, 2020 at 3:29 AM
    • #88

    Some last screenshots before we release what we were able to finish. Here's an almost finished A site:


    Spoiler


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    Spoiler

  • CommonCrayon
    • January 30, 2020 at 8:15 AM
    • #89

    Congrats on actually being able to release it.

  • Mildly Anxious
    • January 31, 2020 at 2:00 PM
    • #90

    We have updated the workshop page, even tho we won't be able to update the map after this because deadknife had to travell, let us know if you find any bugs. Here's the link: https://steamcommunity.com/sharedfiles/fi…/?id=1783407163 Here's the final Radar and sorry for the bad quality of some of the rooms:

  • Mildly Anxious
    • January 31, 2020 at 6:26 PM
    • #91

    We did some last changes and fixes to the map that should now be uploaded. After the contest ends we will keep working on the map and making it look better. Enjoy!

  • Mildly Anxious
    • March 18, 2020 at 4:44 PM
    • #92

    We have released a small update to mid. It's up in the workshop. It has some already known bugs like breakable metal.

  • Mildly Anxious
    • March 30, 2020 at 2:46 AM
    • #93

    We have released another small update with fixes and more visual improvements.

  • Mildly Anxious
    • April 5, 2020 at 4:00 PM
    • #94

    Working on submerged, here's a sneak peak

  • Mildly Anxious
    • April 5, 2020 at 8:43 PM
    • #95

    Some progress on CT

  • Interfearance
    • April 6, 2020 at 2:28 PM
    • #96

    It would look a million times better if it was better lit. Perhaps the sign in some way emits light...

  • Mildly Anxious
    • April 6, 2020 at 7:44 PM
    • #97
    Quote from Interfearance

    5 hours ago, Interfearance said: It would look a million times better if it was better lit. Perhaps the sign in some way emits light...

    Yeah, this was a fast compile I did with Deadknife, and also the ethos casts some really ugly shadows on the wall. Those are already fixed tho, and we're working on the lighting.

  • Wintrius
    • April 6, 2020 at 11:24 PM
    • #98

    I would put some spotlights integrated into the floor, that would look really modern and fancy.

  • Mildly Anxious
    • May 4, 2020 at 4:48 AM
    • #99

    Here are some of the changes we've been doing over last month, we're also texturing the models rn, but we still don't feel confident enough to show them.

    Spoiler

    Spoiler

    Spoiler

  • text_fish
    • May 4, 2020 at 8:58 AM
    • #100

    Nice progress. I think the lilac colour looks kind of ick though. A pastel green could work there, maybe in a slightly darker shade to offset those spotlights.

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