1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. [CS:GO] Exotic Places Mapping Contest

Gongji

  • Squidski
  • June 7, 2019 at 6:38 AM
  • Squidski
    • June 7, 2019 at 6:38 AM
    • #1

    This bomb defusal map is made in collaboration with @SethTooQuick and @JackT. The primary theme of this map is a Chinese night market and its immediate surrounding areas (obviously taking place during night). Starting off with a few of our potential references so you can get the idea of what we're going for here. More updates to come.

    Greybox Link: steamcommunity.com/sharedfiles/filedetails/?id=1764994203

    Current Version:https://steamcommunity.com/sharedfiles/fi…/?id=1930485028 (Judge this one plz)


  • SethTooQuick
    • June 7, 2019 at 6:40 AM
    • #2

    ?

  • Squidski
    • June 7, 2019 at 10:13 AM
    • #3

    Very early sketch of our potential layout. A site being a small outdoor plaza with potentially a small event stage, mid being the actual heart of the night market, and B site being part of the local metro station (with skylights in it). We'll see how it evolves over time.

  • CommonCrayon
    • June 7, 2019 at 8:48 PM
    • #4

    Epic

  • Squidski
    • June 9, 2019 at 12:50 AM
    • #5

    Thanks to @ZooL for providing the custom model bases so that we could modify them for Gongji!

  • JackT
    • June 9, 2019 at 7:21 AM
    • #6

    The layout so far. Quite different to the drawing.

  • SethTooQuick
    • June 9, 2019 at 8:36 AM
    • #7

    Close up of Zool's models. So far only one has been modified for the new Leet Crew glasses boy man but we might make more variants / changes.

  • ynel
    • June 9, 2019 at 9:27 AM
    • #8
    Quote

    Quote

    The layout looks much nicer than those drawings. I hope you make something fun!

  • JackT
    • June 9, 2019 at 11:00 AM
    • #9

    https://steamcommunity.com/sharedfiles/fi…/?id=1764994203 Now on the workshop.

  • Shima33
    • June 9, 2019 at 1:13 PM
    • #10

    Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!

  • Squidski
    • June 9, 2019 at 6:29 PM
    • #11
    Quote from Shima33

    5 hours ago, Shima33 said: Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!

    The layout is definitely still an early WIP, so thanks for your feedback!

  • JackT
    • June 10, 2019 at 3:28 AM
    • #12
    Quote from Shima33

    14 hours ago, Shima33 said: Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!

    I did feel like mid was T sided when playing it with Seth, will look into that.

  • JackT
    • June 10, 2019 at 8:17 AM
    • #13

    Version 6.

  • Shima33
    • June 10, 2019 at 1:07 PM
    • #14

    Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there.

  • CommonCrayon
    • June 12, 2019 at 6:19 AM
    • #15
    Quote from Shima33

    On 6/10/2019 at 10:07 PM, Shima33 said: Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there.

    I disagree with most of these changes they seem very weird, but I do agree with a faster route to middle for both teams, just not something so straight.

  • JackT
    • June 12, 2019 at 7:38 AM
    • #16

    https://steamcommunity.com/sharedfiles/fi…/?id=1764994203 Been updated again.

  • JackT
    • June 14, 2019 at 7:43 AM
    • #17

    More bloody updates. Check out the map. https://steamcommunity.com/sharedfiles/fi…/?id=1764994203

  • JackT
    • June 15, 2019 at 4:24 AM
    • #18

    Changes

    A Site- Removed cover- Made CT to A wider- Moved car closer to CT- Covered CT to Upper sightlineB Site- Remade T to B site- Removed Train- Made wooden wall smaller- Changed skylights- Remade T to B site pathMiddle- Added new A connector- Added another B connector to CT passage


    Just been updated https://steamcommunity.com/sharedfiles/fi…/?id=1764994203

  • SethTooQuick
    • June 15, 2019 at 8:53 AM
    • #19

    Some bricks!

  • JackT
    • June 17, 2019 at 8:11 AM
    • #20

    Here's a comparison of versions one and six of Gongji.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™