hello, found out that i have a big problem with my decal texture. (i see smoke behind it)
can i make a decal texture not decal?
probably have to edit it with gfscape but what do i need to type?
thanks
Grtz Chaplin.be
hello, found out that i have a big problem with my decal texture. (i see smoke behind it)
can i make a decal texture not decal?
probably have to edit it with gfscape but what do i need to type?
thanks
Grtz Chaplin.be
hey dude, much better using overlays than decals.
the problem is that it is a texture that i cant find anywhere else..
Do you mean you're trying to use a decal as a normal texture? ?
What is the decal? You will have to edit the .vmt file and it’s possible that it won’t look great unless you re-do it as it’s own .vtf material.
(textures are a .vmt text file and a .vtf graphic file)
i rewrote the vmt file from
"LightmappedGeneric" { "$vertexcolor" "1" "$vertexalpha" "1" // Original shader: DecalBaseTimesLightmapAlphaBlend "$translucent" 0 "$basetexture" "Decals/decalRug001a" "$decal" 1 "$decalscale" 0.25 "%keywords" "c17downtown" }
to
"LightmappedGeneric" { "$basetexture" "Decals/decalRug001a"
"$material" "rough" }
and everything works fine now i gues, stil have to proces it to check ingame.
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