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decal to not decal (CS:GO Sdk tools)

  • Chaplin.be
  • June 3, 2019 at 12:45 PM
  • Chaplin.be
    • June 3, 2019 at 12:45 PM
    • #1

    hello, found out that i have a big problem with my decal texture. (i see smoke behind it)

    can i make a decal texture not decal?

    probably have to edit it with gfscape but what do i need to type?

    thanks

    Grtz Chaplin.be

  • Vaya
    • June 3, 2019 at 1:15 PM
    • #2

    hey dude, much better using overlays than decals.

  • Chaplin.be
    • June 3, 2019 at 8:50 PM
    • #3

    the problem is that it is a texture that i cant find anywhere else..

  • text_fish
    • June 3, 2019 at 9:53 PM
    • #4

    Do you mean you're trying to use a decal as a normal texture? ?

  • FMPONE
    • June 3, 2019 at 10:38 PM
    • #5

    What is the decal? You will have to edit the .vmt file and it’s possible that it won’t look great unless you re-do it as it’s own .vtf material.

    (textures are a .vmt text file and a .vtf graphic file)

  • Chaplin.be
    • June 4, 2019 at 9:55 PM
    • #6

    i rewrote the vmt file from

    "LightmappedGeneric" { "$vertexcolor" "1" "$vertexalpha" "1" // Original shader: DecalBaseTimesLightmapAlphaBlend "$translucent" 0 "$basetexture" "Decals/decalRug001a" "$decal" 1 "$decalscale" 0.25 "%keywords" "c17downtown" }


    to

    "LightmappedGeneric" { "$basetexture" "Decals/decalRug001a"

    "$material" "rough" }


    and everything works fine now i gues, stil have to proces it to check ingame.

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