Mmmm very nightwatchy Campaignjunkie~
Community Death Match map project (HL2)
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4 and 2 are nice
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cool pics.
Last one reminds me of Gorillaz video.
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Quote from Evert
cool pics.Last one reminds me of Gorillaz video.
Thats the look ice is going for. I'm really excited about that area. CJ's area is looking quite nice too. I'd say his got the most responce, though that is an old screen shot.
Addicted to Morphine is a great example of how the project helps new mappers. AtM has been mappping for just a few months now and has really done some great stuff with his area. Took all the feed back from the Beta and changed his area to fit what we were telling him. I'm really impressed by his work.
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The second pic is WOW
nice lichtning
how did you do that ?
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Func_areaportalwindow
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i take it a gateway is a portal to another map, not just a teleport to another place in the same map? because you can only have one skybox...
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A gateway is the place where one area connects to another area in the same map. These screens are from seperate compiles of each mappers area, there will only be one sky box (though there are ways to simulate a skybox with custom textures) so the WIP pics arn't going to be the same once they are in the full map.
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yea, but youll be dealing with the same light_environment, unless you'll just use point lights...
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If there is only one outdoor area then they can use a light_environment, or if all the people working on outdoor areas can agree on the settings then one could be used. If not then people will need to rely on using workarounds like spotlights.
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could you ask for his vmf and post it somewhere?
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mike-o i suggest u check out ferrets dm_fairytale to see how diffrent skyboxes with diffrent lighting r simulated in one map=)
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Quote from DrGlass
errr... no. Area portals dont have anything to do with lights.
It looks like he used a white light texture and a few env_lightglows
It is correct that area portals dont have anything to do with lights. The func_areaportal window entity however has the ability to create the effect seen in the second pic.
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what do you mean "has the ability"? does it or does it not make that effect?
RD - oh yea, i think i recall that. i figured out how to do it, just make brushes with the skybox texture and set them to func_wall so they arent affected by lights, then enclose the outside with any regular brush so that there arent leaks.
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Is there some tut voor it ?
It will be easier than because this lightning effect is very interresting
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I believe,areaportalwindows have a function of fading in and out by your distance. You can apply a white texture to the areaportalwindow and a env_lightglow and you'll achieve a effect like that.
Or, of course a plain brush with a light texture would do it as well.
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K thx man i will try now some things when my hammers again
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It's a white texture, a few env_lightglows, and a few (very strong) lights and light_spot's. Geeze, I didn't think so many people would like it.

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