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Community Death Match map project (HL2)

  • DrGlass
  • May 25, 2005 at 11:15 PM
  • DrGlass
    • May 25, 2005 at 11:15 PM
    • #1

    This and more information can be found on the website

    The Map Mosaic is a project that will stitch 10 areas made by 10 mappers into one map. Once you sign up you will be able to download the template of the area you choose. Once you have the template, follow some simple rules and create your area at your own speed.

    You are free to make your area follow any theme, any style, any thing you want. So when all the areas come together it will be one wild trip.

    There are almost 20 members so far, you can find a list here. I know your thinking now, "but you said there are 10 areas... yet 20 members" well I had to figure out a way to work with the inevitable problem of people joining then dropping out, so I have a rolling admission and plans for multiple maps. If you sign up for area5 then find out that some one else is already don't with area5 you wont be forced to drop all your work, you will be placed in line for the second or third or fourth mosaic map. As long as there are members working on the areas of the mosaic I will be able to release mosaic maps.

    I hope I have sparked an interest, I'd like to see more experienced mappers join along side some of the newer members. I want the mosaic to be fun, but also a good tool for new members of the mapping community.

    Sign up here

    Pictures

    mosaic forums

    Thanks for any support, a beta map that includes 5 areas can be found here

  • mike-0
    • May 25, 2005 at 11:17 PM
    • #2

    Yea, i looked at that, and i have to say 4/5 of those areas look like shit.

  • Phlek
    • May 25, 2005 at 11:28 PM
    • #3

    Also notice that the majority of the team consists of 12-15 year olds.......and one 20 year old. Maybe why it looks like shit, no experience at all on that team.

  • insta
    • May 25, 2005 at 11:44 PM
    • #4
    Quote from Phlek

    Also notice that the majority of the team consists of 12-15 year olds.......and one 20 year old. Maybe why it looks like shit, no experience at all on that team.

    I don't know about that, CampaignJunkie is a very good mapper, and he's contributing,

  • DaanO
    • May 25, 2005 at 11:46 PM
    • #5

    CJ's like super (both CJ's in mapping hehe)

  • ReNo
    • May 26, 2005 at 12:39 AM
    • #6

    I think part of its charm is that its open to everybody - bringing newcomers and experienced people together in one project encourages those who have been at it longer to help and teach those who haven't. I'm working on an area, as are CJ, RabidMonkey, Agent Smith, and Trapt, and none of us are exactly new to level design. Its an opportunity to go wild and work on a small area, yet still have it contribute to a level that will eventually be released.

    Think about it, if you guys contribute nice areas, then there are more nice mosaics that will come out of it I don't see how this project is anything but beneficial to the community to be honest, and I applaud DrGlass for handling it so professionally. You shouldn't really look at the member page as a team - this isn't a mod project or anything after all. You contribute an area that goes into the mosaic.

  • DrGlass
    • May 26, 2005 at 1:01 AM
    • #7

    Reno hit the nail on the head.

    To be honest, it takes much less to get a "newbie" mapper to join the project then it would to get a "guru" to join. Also, the "crap" maps were rush jobs, the mappers were excited and didn't put as much craftsmanship as they should or could have. These kids want to be part of something and I dont think I have the right to turn them away.

    In fact, to quote one of the mappers. "If they feel like it, they should jump in and show us how its done." I cant agree more. After the beta release we were able to point out what was wrong and right with each persons maps and they are learning and growing.

    I hope that more talented people dont pass this off because it gives all mappers equal opportunity, that would be a shame.

    I figured that if you guys saw some content it would spark more of an intrest than if I had just presented you with an idea.

  • mike-0
    • May 26, 2005 at 2:08 AM
    • #8

    Well, i dont want to jump in and show them how its done because i dont want my name on it. Thats why i cant beleive CJ did it. Not that im a good mapper or anything, i just dont think im horrible.

    What the fuck is that pillar in "habboi"'s map?

  • ReNo
    • May 26, 2005 at 2:14 AM
    • #9

    LOL, thats exactly what we thought a few people might say If you are only willing to have your work put beside that of experienced mappers, and if you need to be associated with only experienced mappers in order to keep up some sort of "reputation", perhaps this project isn't for you.

  • DrGlass
    • May 26, 2005 at 2:25 AM
    • #10

    Does a weed next to a rose make the rose any less beautiful?

    I don't want to pressure you, I'm not here to beg for help, I just don't want people turning this down for of the wrong reasons. Its not a matter of who your working with, its the community working together.

    I hope this shallow attitude isn't shared by everyone here at mapcore

    Please dont take this the wrong way, I have alot of respect for this site and the people here and dont mean this as any kind of attack.

  • Campaignjunkie
    • May 26, 2005 at 2:34 AM
    • #11

    People, people! There's more than enough Campaignjunkie to go around! One at a time please, and no pushing!

  • Zacker
    • May 26, 2005 at 10:57 AM
    • #12

    Seems like an interresting project. I am however worried about the amount of textures. The memory requirements will be high if every mapper use different textures.

    Quote from Campaignjunkie

    People, people! There's more than enough Campaignjunkie to go around! One at a time please, and no pushing!

    LOL:D

  • RD
    • May 26, 2005 at 11:09 AM
    • #13

    Ive seen this idea a couple of times before the last few years but i dont think ive evr seen a finished result=)

    Itd be intresting to play these maps as a mapper tho, seeing crap parts combined with good ones, id probably enjoy the nubcubes most.

    As for Mike-o..... if ur afraid to put ur name on it, then dont put ur name on it. If u dont understand why CJ or Reno do it, well just try remember why u ever started mapping

    Bad maps dont ruin ur reputation becuz nobody will play them anyway

  • Captain P
    • May 26, 2005 at 12:58 PM
    • #14

    I believe a mappers bad maps can be valuable though, as they show some of the progress he made throughout time. They also show the interests of the mapper, e.g. style, preferred theme's and all.

    Also, when I run through my old maps again, I really get back some good memories sometimes. It's like a sort of diary.

    So, that's why I keep about a GB or two of them on my HD...

    The idea of a mapping mosaic sounds interesting. I've seen people trying to create a map together, and I'm currently giving it a try with some fellow Dutchies as well, but the idea to release several mosaic maps in a row sounds fun. School only has 4 weeks left to throw at me, so count me in.

  • csharp
    • May 26, 2005 at 2:21 PM
    • #15

    /me doesnt like X(

    I think that its not a good idea to make maps with hell big group! I have tried, and it wasnt even fun to map like that.. And when you add 10 rooms witch are made by different mappers, it cant be good..

  • FrieChamp
    • May 26, 2005 at 4:06 PM
    • #16

    Sounds like quick, good fun. Might be something for artistic interested designers who enjoy creating scenes. It isn't a complete level, not a complete MOD, there is not much time/work to lose really and if the other mosaics look shitty, I agree there is no reason why yours shouldn't shine anymore

  • Defrag
    • May 26, 2005 at 9:39 PM
    • #17

    I think it's a nice idea, particularly because new mappers can get involved and learn a great deal from experienced ones. I don't really think the final product will be particularly great in terms of aesthetics and playability, but it's great to see something that is open to all.

  • InsaneSingingBlender
    • May 26, 2005 at 10:31 PM
    • #18

    i'm in

  • mike-0
    • May 26, 2005 at 11:27 PM
    • #19

    zacker, youre not a featured artist, in fact your maps are fugly. so take out your avatar.

    also, yea, im really worried about my reputation.

  • DrGlass
    • May 26, 2005 at 11:54 PM
    • #20

    Thanks for the support everyone.

    Quote from csharp

    I think that its not a good idea to make maps with hell big group! I have tried, and it wasnt even fun to map like that.. And when you add 10 rooms witch are made by different mappers, it cant be good..

    I've set this up so none of the mappers have to do anything but make their room. The gateways are already set up, and the area space is set. This is in no way like a MOD, while there are alot of people working on the project all I requre any one to do is send me an e-mail with name, DOB, location, and area # then send me the finished area.

    Quote from mike-0

    also, yea, im really worried about my reputation.

    If anyone's "reputation" is important you can give me a fake name and ask that I dont add your info to the mosaic bio... I, for one, am proud to be working on a project that doesn't turn down people because they are new and want to learn or be a part of a community effort.

    Quote from Captain P

    count me in.

    Quote from InsaneSingingBlender

    i'm in

    I need you to sign up on this page, just pick your area from the list, e-mail me, download your .vmf and read the rules. (I wish I could just sign you up from your post but it would just be too hard to keep track of everyone)

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