Bomb defusal map called de_pavement. It may has some bugs but they can be easily fixed right.
DE_PAVEMENT
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Very impressed by the overall design map but I had some immediate grievances with the total size of the map. Almost every part should be expanded by at least a third apart from the middle. The bombsites should also have more room to have more positions to defend, but otherwise, the map seems to have a good overall layout.
Also, the outside staircases felt very awkward to move through, might've been due to their small size.
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Thanks for your comment. I am working on some gameplay changes so i hope map will be better
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indeed very strange , here is a link with it.
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I'll bet it's just the same author who published it there who's now posting it here. But that's just a guess. It's a nice map!
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The light_env is casting some very harsh shadows causing the level to be hard to read, a slight angle and less contrasting light could really help the level Play with the shadow control entity to get a nice balance of shadows and light
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Quote from I ♡ The 1950
On 2/14/2019 at 10:10 PM, I ♡ The 1950's said: I'll bet it's just the same author who published it there who's now posting it here. But that's just a guess. It's a nice map!
just as you say, i decided to post it to workshop but i have now better map in my opinion
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