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ragdoll in hl1 - holy shiat

  • mike-0
  • May 19, 2005 at 2:20 AM
  • mike-0
    • May 19, 2005 at 2:20 AM
    • #1

    http://www.wunderboy.org/blog/121

    Its not perfect, but its better than dead bodies clipping through the walls. TS needs this for 2.2.

  • kleinluka
    • May 19, 2005 at 6:01 AM
    • #2

    newsflash: HL1 is dead.

    still pretty cool though.

  • DaanO
    • May 19, 2005 at 7:11 AM
    • #3

    newsflash: more people play cs than cs:source! it's not dead. it'll take a while for hl1 to die.

  • GrayFox
    • May 19, 2005 at 9:27 AM
    • #4

    It's well done but still looks crappy compared to source.

  • D3adlode
    • May 19, 2005 at 10:23 AM
    • #5
    Quote from kleinluka

    HL1 is dead.

    Um, no it isn't...

  • PhilipK
    • May 19, 2005 at 1:30 PM
    • #6

    shame it comes about 3 years too late D:

  • DaanO
    • May 19, 2005 at 2:07 PM
    • #7

    That i can agree with. Same for bumpmapping and that nice water in MI

  • Zacker
    • May 19, 2005 at 4:59 PM
    • #8

    I think that it is cool that they are doing theese kind of updates to the good old HL engine. I am not impressed with the stuff from the MI team such as 3d sky, etc. though - it simply don't looks like anything you not would be able to do with vanilla hl.

  • mike-0
    • May 19, 2005 at 6:54 PM
    • #9

    When MI comes out it will be the best looking hl mod. period.

    Anyways, i started playing TS again last weekend. After playing CS:S and HL2, the hl1 engine is repulsive. And since TS isnt going source, i think they should take every chance to enhance the HL engine.

  • DaanO
    • May 19, 2005 at 7:42 PM
    • #10

    Why the hell aren't they going to Source? That engine is made for that game

  • Defrag
    • May 19, 2005 at 8:06 PM
    • #11

    Heh that's pretty cool. One of the coders on FF (billdoor) actually implemented ragdolls for CS 1.6, but he didn't get around to making the model collision test against itself (i.e. so the limbs just fell through the character's body and it looked a bit stupid) as he had other stuff to do. It still looked pretty cool for HL1.

  • kleinluka
    • May 19, 2005 at 8:31 PM
    • #12

    When I said HL1 is dead i meant the engine.

    Everybody who is still developing for this engine should consider moving the hell on

  • Grin
    • May 19, 2005 at 9:41 PM
    • #13

    HL developing is like demosceners trying to crank sweet demos in 4k, brilliant and exciting to watch. Next they could try to raise the amount of polies the engine can handle.

  • mike-0
    • May 19, 2005 at 9:48 PM
    • #14
    Quote from DaanO

    Why the hell aren't they going to Source? That engine is made for that game

    I know. I want to slap those anime bastards across the face.

    Not that theres anything wrong with anime... well actually there is. Some anime isnt bad, like akira. Anyways, back to ragdoll hl1 discussion ~

  • DaanO
    • May 19, 2005 at 10:37 PM
    • #15

    Seriously. TS with some cool physics would be like being in an action movie. Even more than it is now.

  • InsaneSingingBlender
    • May 19, 2005 at 10:45 PM
    • #16

    i think peri is hinting something

    btw: http://homepage.ntlworld.com/pr.searle/testns/rag5.avi

  • DaanO
    • May 19, 2005 at 10:51 PM
    • #17

    Hmmmmnmmm

  • mike-0
    • May 20, 2005 at 1:56 AM
    • #18

    nice

  • DanielAragon
    • May 20, 2005 at 3:00 AM
    • #19

    TS is a really good concept, i think its a new one, albiet its an old mod...

    no other games that i have heard of use the concept of

    matrix xtyle action, other than of course the matrix games

  • ReNo
    • May 20, 2005 at 3:32 AM
    • #20

    Max Payne is really the obvious comparison to draw.

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