Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook.
Here's the concept itself and my implementation captured within UE4.
For this scene I used interesting technique - all assets made using custom vertex normals + bevels and tiling materials with no bake. Details made using deferred decals (normal, emissive).
I can post some breakdowns if there is need for that. Let me know!
Highres version here: https://www.artstation.com/artwork/BdXqk
Also you can check my artstation for more stuff: https://www.artstation.com/gubin