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[UE4] Forerunner beacon

  • Ubuska
  • May 1, 2018 at 2:54 PM
  • Ubuska
    • May 1, 2018 at 2:54 PM
    • #1

    Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook.

    Here's the concept itself and my implementation captured within UE4.



    For this scene I used interesting technique - all assets made using custom vertex normals + bevels and tiling materials with no bake. Details made using deferred decals (normal, emissive).

    I can post some breakdowns if there is need for that. Let me know!

    Highres version here: https://www.artstation.com/artwork/BdXqk

    Also you can check my artstation for more stuff: https://www.artstation.com/gubin

  • ItzOmega
    • May 2, 2018 at 2:11 PM
    • #2

    It looks really good!

  • NikiOo
    • May 2, 2018 at 2:16 PM
    • #3

    So it's actually just a 2d concept art from halo? That's incredible how you managed to bring it to 3D.

  • Ubuska
    • May 2, 2018 at 2:19 PM
    • #4
    Quote from NikiOo

    1 minute ago, NikiOo said: So it's actually just a 2d concept art from halo? That's incredible how you managed to bring it to 3D.

    Yeah, I tried to find it in the game, but looks like it was morphed into something a bit different. The hardest part was to reinterpret it in 3D.

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