Nit-picky thing, but that T-logo on your radar image hasnt been used since 2012
[CS:GO] De_BigAssStatue
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Yeah, imo overall its best to just leave all those icons out
Nice idea/theme/layout btw. Stoked to see where this one goes! -
Here's the concept for the statue:
[Blocked Image: https://i.imgur.com/IPCHQJq.png]
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[Blocked Image: https://i.imgur.com/2Uo2A9j.jpg]
I just love how this looks.
[Blocked Image: https://i.imgur.com/MudetkN.jpg]
I put a vent here as well which gives another option for Ts to approach B site and also makes mid cool AF.
(mby more like the YELLOW-GREEN, YELLOW AND YELLOW ORANGE)
I'm working more on selling the statue construction theme, trying to make it more believable.
Also working on making the sites play uniquely from one another.
Also working on giving more options to both teams.
Also working on two other maps.
Aight that's all you get. I'ma get back to work.
btw it's starting to feel a little less corridory, thanks FMPONE for the tip.
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What country / region is this map supposed to be set in, I ask because weird things like the crashed helicopter and seemingly broken highway overpass, seem to indicated that it would be somewhere in a third-world country, which would really make me question why people in a war-torn land would build a big ass statue in the middle of a desert.
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Quote from fewseb
15 hours ago, fewseb said: What country / region is this map supposed to be set in, I ask because weird things like the crashed helicopter and seemingly broken highway overpass, seem to indicated that it would be somewhere in a third-world country, which would really make me question why people in a war-torn land would build a big ass statue in the middle of a desert.
It's definitely not a third-world country and the 'broken highway pass' is actually a bridge to the statue that's under construction. I'm not sure that I'm gonna keep it or maybe I should make it a little smaller, but ideally I wanna have one of those huge bridge construction cranes like this one:
The construction site is probably gonna be off to the side of a big city, but I haven't even decided if it's gonna be on an island or not yet, so I'm just throwing ideas off the top of my head at this point.
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Ah okay, that makes sense now, I thought the "highway" looked a little narrow but that explains it,
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Gonna make one of these:
[Blocked Image: https://i.imgur.com/rsEyGZk.jpg]
and one of these:
[Blocked Image: https://i.imgur.com/NsPtgkh.jpg]
The crates also got a nice retexture.
The rocks got a new, more realistic looking texture.
We got a 3D skybox with cliffs in the distance and a city on the other side of the bridge.
Some of the areas are almost completely detailed.
Gotta get some more work done on CT spawn and then do the clipping and I'll probably do another playtest to test the new changes.
If the changes have the expected effect on the balance and if there aren't any big issues with the layout, then I'll go on to finish the detailing and get working on the statue.
BTW I'm also working on the other two maps. Please don't judge me, I have a lot of free time.
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I would love to see you model these they seem really complicated and 3d modelling is where I began everything! Good luck.
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Here's my second go at texturing the excavator:
Spoiler [Blocked Image: https://i.imgur.com/zqnjzWD.png]
[Blocked Image: https://i.imgur.com/opevZmd.png]
[Blocked Image: https://i.imgur.com/y2VMOuz.png]
[Blocked Image: https://i.imgur.com/im9MTt4.png]
[Blocked Image: https://i.imgur.com/siXr31K.png]
This is just raw base color with baked in AO multiplier.
I'm probly gonna get back to it in the next couple of days and spend more time on individual pieces. Just wanted to leave this here in case you guys have any suggestions or If I'm doing something totally wrong. I think there are some parts that turned out really well and there are others that definitely need more work.
The truck is also modelled and it's damn huge. I want to get the texture of the excavator to a point where I'm satisfied with it before I move on to that.
These are actually the most complicated props I've ever made so It's a good learning process.
Next update's gonna be a big step forward visually.
I've updated the rocks texture and I've made a lot of thematic changes to different areas to make them more interesting and more fitting with the theme.
BTW I'm still working on the other two maps as well, don't you worry.
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[Blocked Image: https://i.imgur.com/SmyMyv8.png]
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This is going to be so glorious when it's completed. Can not wait to play this updated version.
Is there a problem with the current workshop version though? Cos my game keeps crashing 1/15 seconds into the match. Very strange.
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Quote from incredible-ninja
3 hours ago, incredible-ninja said: This is going to be so glorious when it's completed. Can not wait to play this updated version.
Is there a problem with the current workshop version though? Cos my game keeps crashing 1/15 seconds into the match. Very strange.
Yeah, there was an issue with a broken trigger, which made it crash.
It's fixed now. I'll update the workshop version when It's ready for the playtest.
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[Blocked Image: https://i.imgur.com/kY5HxV3.jpg]
It's updated on the workshop now :https://steamcommunity.com/sharedfiles/fi…/?id=1297030515
Here's the new layout:
[Blocked Image: https://i.imgur.com/E0tzWzc.png]
So I chopped off some dead weight by squashing the entire middle horizon of the map and cutting some rotation timings, while making middle a much more short range of an engagement.
The most incomplete areas are the open part of middle and the CT to A connector.
Any feedback is appreciated. It'd be really helpful If I could get some feedback on the performance of the map right now, cause sometimes I can't tell if it's bad optimization that's dropping my frames or it's just my laptop struggling out of the ordinary.
Next thing's I should probably give it some better looking grass and ground textures.
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