1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] De_BigAssStatue

  • NikiOo
  • March 13, 2018 at 9:39 PM
  • fewseb
    • August 21, 2018 at 1:06 AM
    • #21

    Nit-picky thing, but that T-logo on your radar image hasnt been used since 2012

  • Rump3L
    • August 21, 2018 at 8:15 AM
    • #22

    Yeah, imo overall its best to just leave all those icons out ;) Nice idea/theme/layout btw. Stoked to see where this one goes!

  • NikiOo
    • August 23, 2018 at 12:14 PM
    • #23

    Here's the concept for the statue:

    [Blocked Image: https://i.imgur.com/IPCHQJq.png]

  • NikiOo
    • September 7, 2018 at 9:34 PM
    • #24

    [Blocked Image: https://i.imgur.com/2Uo2A9j.jpg]

    I just love how this looks.

    [Blocked Image: https://i.imgur.com/MudetkN.jpg]

    I put a vent here as well which gives another option for Ts to approach B site and also makes mid cool AF.

    (mby more like the YELLOW-GREEN, YELLOW AND YELLOW ORANGE)

    I'm working more on selling the statue construction theme, trying to make it more believable.

    Also working on making the sites play uniquely from one another.

    Also working on giving more options to both teams.

    Also working on two other maps.

    Aight that's all you get. I'ma get back to work.

    btw it's starting to feel a little less corridory, thanks FMPONE for the tip.

  • fewseb
    • September 8, 2018 at 5:38 AM
    • #25

    What country / region is this map supposed to be set in, I ask because weird things like the crashed helicopter and seemingly broken highway overpass, seem to indicated that it would be somewhere in a third-world country, which would really make me question why people in a war-torn land would build a big ass statue in the middle of a desert.

  • NikiOo
    • September 8, 2018 at 8:49 PM
    • #26
    Quote from fewseb

    15 hours ago, fewseb said: What country / region is this map supposed to be set in, I ask because weird things like the crashed helicopter and seemingly broken highway overpass, seem to indicated that it would be somewhere in a third-world country, which would really make me question why people in a war-torn land would build a big ass statue in the middle of a desert.

    It's definitely not a third-world country and the 'broken highway pass' is actually a bridge to the statue that's under construction. I'm not sure that I'm gonna keep it or maybe I should make it a little smaller, but ideally I wanna have one of those huge bridge construction cranes like this one:

    The construction site is probably gonna be off to the side of a big city, but I haven't even decided if it's gonna be on an island or not yet, so I'm just throwing ideas off the top of my head at this point.

  • fewseb
    • September 9, 2018 at 4:26 AM
    • #27

    Ah okay, that makes sense now, I thought the "highway" looked a little narrow but that explains it,

  • NikiOo
    • September 16, 2018 at 9:28 PM
    • #28

    Gonna make one of these:

    [Blocked Image: https://i.imgur.com/rsEyGZk.jpg]

    and one of these:

    [Blocked Image: https://i.imgur.com/NsPtgkh.jpg]

    The crates also got a nice retexture.

    The rocks got a new, more realistic looking texture.

    We got a 3D skybox with cliffs in the distance and a city on the other side of the bridge.

    Some of the areas are almost completely detailed.

    Gotta get some more work done on CT spawn and then do the clipping and I'll probably do another playtest to test the new changes.

    If the changes have the expected effect on the balance and if there aren't any big issues with the layout, then I'll go on to finish the detailing and get working on the statue.

    BTW I'm also working on the other two maps. Please don't judge me, I have a lot of free time.

  • Interfearance
    • September 23, 2018 at 7:24 PM
    • #29

    I would love to see you model these they seem really complicated and 3d modelling is where I began everything! Good luck.

  • NikiOo
    • September 29, 2018 at 8:52 PM
    • #30

    Here's my second go at texturing the excavator:

    Spoiler [Blocked Image: https://i.imgur.com/zqnjzWD.png]

    [Blocked Image: https://i.imgur.com/opevZmd.png]

    [Blocked Image: https://i.imgur.com/y2VMOuz.png]

    [Blocked Image: https://i.imgur.com/im9MTt4.png]

    [Blocked Image: https://i.imgur.com/siXr31K.png]

    This is just raw base color with baked in AO multiplier.

    I'm probly gonna get back to it in the next couple of days and spend more time on individual pieces. Just wanted to leave this here in case you guys have any suggestions or If I'm doing something totally wrong. I think there are some parts that turned out really well and there are others that definitely need more work.

    The truck is also modelled and it's damn huge. I want to get the texture of the excavator to a point where I'm satisfied with it before I move on to that.

    These are actually the most complicated props I've ever made so It's a good learning process.

    Next update's gonna be a big step forward visually.

    I've updated the rocks texture and I've made a lot of thematic changes to different areas to make them more interesting and more fitting with the theme.

    BTW I'm still working on the other two maps as well, don't you worry.

  • NikiOo
    • October 22, 2018 at 10:37 PM
    • #31

    Ooops... I leaked a screenshot.

    Unlucko.

  • NikiOo
    • October 31, 2018 at 9:38 PM
    • #32

    [Blocked Image: https://i.imgur.com/SmyMyv8.png]

  • incredible-ninja
    • November 4, 2018 at 2:54 PM
    • #33

    This is going to be so glorious when it's completed. Can not wait to play this updated version.


    Is there a problem with the current workshop version though? Cos my game keeps crashing 1/15 seconds into the match. Very strange.

  • NikiOo
    • November 4, 2018 at 6:40 PM
    • #34
    Quote from incredible-ninja

    3 hours ago, incredible-ninja said: This is going to be so glorious when it's completed. Can not wait to play this updated version.


    Is there a problem with the current workshop version though? Cos my game keeps crashing 1/15 seconds into the match. Very strange.

    Yeah, there was an issue with a broken trigger, which made it crash.

    It's fixed now. I'll update the workshop version when It's ready for the playtest.

  • NikiOo
    • December 2, 2018 at 11:02 PM
    • #35

    [Blocked Image: https://i.imgur.com/kY5HxV3.jpg]

    It's updated on the workshop now :https://steamcommunity.com/sharedfiles/fi…/?id=1297030515

    Here's the new layout:

    [Blocked Image: https://i.imgur.com/E0tzWzc.png]

    So I chopped off some dead weight by squashing the entire middle horizon of the map and cutting some rotation timings, while making middle a much more short range of an engagement.

    The most incomplete areas are the open part of middle and the CT to A connector.

    Any feedback is appreciated. It'd be really helpful If I could get some feedback on the performance of the map right now, cause sometimes I can't tell if it's bad optimization that's dropping my frames or it's just my laptop struggling out of the ordinary.

    Next thing's I should probably give it some better looking grass and ground textures.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™