1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

ctf_portalstorm

  • Bluestrike
  • April 27, 2005 at 2:59 PM
  • Bluestrike
    • April 27, 2005 at 2:59 PM
    • #1

    Custom map for the HL2ctf mod

    Combine base

    [Blocked Image: http://www.bluestrike.be/portalstorm/ctf_portalstorm0005.jpg]

    More screenies:

    Combine Spawn

    Combine Base

    Portal

    Rebel Spawn

    Rebel Base

  • ReNo
    • April 27, 2005 at 3:34 PM
    • #2

    Structural design on the exteriors is quite cool, but its lacking in detail. I guess the same could be said of the interiors, but those in general are just too old school looking. The combine spawn looks straight out of HL1, or older. Pump up the detail main

  • von*ferret
    • April 27, 2005 at 4:03 PM
    • #3

    boring texturing, lack of detail in environments that can support an excess of static props, and boring outside with most hazy grays lacking color and highlights on key architectural elements. not supposed to be mean, but just improve those parts and you'll have something to be proud of. As of now its just pre-alpha in my eyes.

  • csharp
    • April 27, 2005 at 7:09 PM
    • #4

    The only pic that i like is that combine base. There are too boring textures and like someone allready said; it looks too oldschool. Have some time with details and textures..

  • Squad
    • April 27, 2005 at 8:05 PM
    • #5

    What the others said.

    It's a very good start though. I like that the combine base looks a bit dark and evil, as opposed to the rebel base which looks more "good".

    Keep it up!

  • JAL
    • April 27, 2005 at 8:49 PM
    • #6

    I think the outdoor brushwork on the bases is nice. Many people seem to hate that combine blue metal texture like myself but I think there´s no replacement for it. Good job though

  • st0lve
    • April 27, 2005 at 9:49 PM
    • #7

    how come I never get to see your pictures?

  • Schmung
    • April 27, 2005 at 10:49 PM
    • #8

    Same here, does not like that URL at all for somre reason.

  • Bluestrike
    • April 27, 2005 at 11:00 PM
    • #9

    No idea, there are more people what can't see my images or website,

    and its a bit random, I asked my host if they perhaps blocked sertain ip's.

    Anyway some older images on another host .

    http://home.scarlet.be/~mcblue/temp/ctf ... 170000.jpg

    http://home.scarlet.be/~mcblue/temp/ctf ... 170002.jpg

    Hmm there is not mutch room left for detail or anything outside on my budget, and I don't want to use cheaper water.

    Its a pretty large outdoor area, I want to have it run smooth there.

    So what do you guys understand with more detail in the spawnrooms?

    I can do some more brushwork there and make the curves look better,

    but I'm not going to add model like pipes, all HL2 maps have pipes, its getting old and I want a clean look and not to mutch stuff to interfere with the gameplay.

    And a quick image for a Fortress Forever custom map (is on hold because its hard to know how that mod is gonna play, I just pretend its tfc now, they better have rocket/grenade jump tricks too )

    http://www.bluestrike.be/alpha/welfort2_220008.jpg

    mirror http://home.scarlet.be/~mcblue/temp/welfort2_220008.jpg

  • sk3tch
    • April 27, 2005 at 11:34 PM
    • #10

    I LOVE the theme...but I don't like how kinda blocky it looks.

    I'm figuring the map is based on the theme for the mod?

  • DaanO
    • April 28, 2005 at 12:15 AM
    • #11

    I love those point_spotlights between those pillars in the first picture, rest of the whole map looks just too simple. Nothing HL2'ish

  • ayequeue
    • April 28, 2005 at 12:49 AM
    • #12
    Quote from Squad

    What the others said.It's a very good start though. I like that the combine base looks a bit dark and evil, as opposed to the rebel base which looks more "good".

    Keep it up!

    I love the dark vs light theme too.

  • mike-0
    • April 28, 2005 at 12:56 AM
    • #13

    The themes are cool, and the bases look nice. But those spawns are shit. Props and decals would make them so much better, and adding that crap takes about 30 seconds, its so easy. Also, there should be more than one way to get to the other base, maybe have to portals on opposite sides or something. What i really hate about tfc's 2fort is that there is one way to get to the other base and you usually walk into turret/sniper/etc trying to get to the other side. I can picture some guy standing at the front of those portals with his crossbow pointed right at it - two portals would make him picking the correct portal (obviously) less likely.

    All in all, i hope this makes an official release. Some of the maps on that mod are total bleh

  • Bluestrike
    • April 28, 2005 at 6:51 AM
    • #14

    There are 4 portals, 2 for every team, and a trigger_push when a player is incomming to push close campers away.

    The player is also throws out the portal

  • mike-0
    • April 29, 2005 at 1:26 AM
    • #15

    oh nice

  • Bluestrike
    • April 30, 2005 at 11:23 AM
    • #16

    Old: http://www.bluestrike.be/portalstorm/ct ... rm0007.jpg

    New: http://www.bluestrike.be/portalstorm/ct ... 390000.jpg

    Better no?

  • JAL
    • April 30, 2005 at 12:12 PM
    • #17

    Much better

  • Hourences
    • April 30, 2005 at 3:10 PM
    • #18

    Too many lamps in both pics, too much light and Id place multiple pipes because now that single pipe feels lost and in the middle of nowhere like

    Still a low poly simple floor too

  • DaanO
    • April 30, 2005 at 5:02 PM
    • #19

    Still don't like the colors / lighting.

  • Bluestrike
    • April 30, 2005 at 9:52 PM
    • #20

    I like the collors and thats really all that counts >

    Some beter lights now I think http://www.bluestrike.be/portalstorm/ct ... 440000.jpg

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™