Custom map for the HL2ctf mod
Combine base
[Blocked Image: http://www.bluestrike.be/portalstorm/ctf_portalstorm0005.jpg]
More screenies:
Custom map for the HL2ctf mod
Combine base
[Blocked Image: http://www.bluestrike.be/portalstorm/ctf_portalstorm0005.jpg]
More screenies:
Structural design on the exteriors is quite cool, but its lacking in detail. I guess the same could be said of the interiors, but those in general are just too old school looking. The combine spawn looks straight out of HL1, or older. Pump up the detail main ![]()
boring texturing, lack of detail in environments that can support an excess of static props, and boring outside with most hazy grays lacking color and highlights on key architectural elements. not supposed to be mean, but just improve those parts and you'll have something to be proud of. As of now its just pre-alpha in my eyes.
The only pic that i like is that combine base. There are too boring textures and like someone allready said; it looks too oldschool. Have some time with details and textures..
What the others said.
It's a very good start though. I like that the combine base looks a bit dark and evil, as opposed to the rebel base which looks more "good".
Keep it up!
I think the outdoor brushwork on the bases is nice. Many people seem to hate that combine blue metal texture like myself but I think there´s no replacement for it. Good job though
how come I never get to see your pictures? ![]()
Same here, does not like that URL at all for somre reason.
No idea, there are more people what can't see my images or website,
and its a bit random, I asked my host if they perhaps blocked sertain ip's.
Anyway some older images on another host .
http://home.scarlet.be/~mcblue/temp/ctf ... 170000.jpg
http://home.scarlet.be/~mcblue/temp/ctf ... 170002.jpg
Hmm there is not mutch room left for detail or anything outside on my budget, and I don't want to use cheaper water.
Its a pretty large outdoor area, I want to have it run smooth there.
So what do you guys understand with more detail in the spawnrooms?
I can do some more brushwork there and make the curves look better,
but I'm not going to add model like pipes, all HL2 maps have pipes, its getting old and I want a clean look and not to mutch stuff to interfere with the gameplay.
And a quick image for a Fortress Forever custom map (is on hold because its hard to know how that mod is gonna play, I just pretend its tfc now, they better have rocket/grenade jump tricks too
)
http://www.bluestrike.be/alpha/welfort2_220008.jpg
mirror http://home.scarlet.be/~mcblue/temp/welfort2_220008.jpg
I LOVE the theme...but I don't like how kinda blocky it looks.
I'm figuring the map is based on the theme for the mod?
I love those point_spotlights between those pillars in the first picture, rest of the whole map looks just too simple. Nothing HL2'ish
The themes are cool, and the bases look nice. But those spawns are shit. Props and decals would make them so much better, and adding that crap takes about 30 seconds, its so easy. Also, there should be more than one way to get to the other base, maybe have to portals on opposite sides or something. What i really hate about tfc's 2fort is that there is one way to get to the other base and you usually walk into turret/sniper/etc trying to get to the other side. I can picture some guy standing at the front of those portals with his crossbow pointed right at it - two portals would make him picking the correct portal (obviously) less likely.
All in all, i hope this makes an official release. Some of the maps on that mod are total bleh
There are 4 portals, 2 for every team, and a trigger_push when a player is incomming to push close campers away.
The player is also throws out the portal ![]()
oh nice
Much better ![]()
Too many lamps in both pics, too much light and Id place multiple pipes because now that single pipe feels lost and in the middle of nowhere like ![]()
Still a low poly simple floor too
Still don't like the colors / lighting.
I like the collors and thats really all that counts >![]()
Some beter lights now I think http://www.bluestrike.be/portalstorm/ct ... 440000.jpg
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