I was recently working on a map for a custom gamemode, aim_awp_bungalow_remake, when I came across this WEIRD bug.
I can look at one spot of the wall, and it'll be perfectly fine, but look left or right a bit and the skybox acts as if there isn't a skybox texture. This only happens along the ct side wall which wouldnt be a problem IF the map wasn't mirrored, meaning t spawn was built the same way.
Ive tried applying a texture behind the displacement wall, putting the map in an entirely new vmf, and making sure my level is sealed. I just cannot for the life of me figure out whats going on here. Need help.