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Really Odd Skybox Bug

  • Plat
  • September 17, 2017 at 6:46 AM
  • Plat
    • September 17, 2017 at 6:46 AM
    • #1

    I was recently working on a map for a custom gamemode, aim_awp_bungalow_remake, when I came across this WEIRD bug.

    I can look at one spot of the wall, and it'll be perfectly fine, but look left or right a bit and the skybox acts as if there isn't a skybox texture. This only happens along the ct side wall which wouldnt be a problem IF the map wasn't mirrored, meaning t spawn was built the same way.

    Ive tried applying a texture behind the displacement wall, putting the map in an entirely new vmf, and making sure my level is sealed. I just cannot for the life of me figure out whats going on here. Need help.


  • Plat
    • September 18, 2017 at 2:09 AM
    • #2

    Anyone? Still having this issue.

  • leplubodeslapin
    • September 18, 2017 at 2:59 PM
    • #3

    I've had the same issue with Pool_day ( https://steamcommunity.com/workshop/filedetails/?id=832043432 ), in the old version graphics (use the lever in the toilets to swith from one version to the other). In a specific spot the sky disappears.

    Unfortunatemy, i've never been able to fix it. I thought it could have been because of the areaportals but it's not.

    Sorry, i don't have the answer...

  • JorisCeoen
    • September 18, 2017 at 3:27 PM
    • #4

    That looks like a leak problem. Make sure you don't have leaks. It creates the same render-mashup thing when you have a leak in the map and the skybox renders empty and starts overdrawing tons of stuff. Check for any leaks in your map and make sure the map is completely sealed.

  • Plat
    • September 18, 2017 at 7:31 PM
    • #5
    Quote from JorisCeoen

    4 hours ago, JorisCeoen said: That looks like a leak problem. Make sure you don't have leaks. It creates the same render-mashup thing when you have a leak in the map and the skybox renders empty and starts overdrawing tons of stuff. Check for any leaks in your map and make sure the map is completely sealed.

    No leaks in the level. Nothing in the compiler, no pointfile. Nothing. Still clueless.

  • Lajron
    • September 18, 2017 at 8:01 PM
    • #6

    Could you upload the .vmf file so we can test it?

  • Plat
    • September 20, 2017 at 2:50 AM
    • #7
    Quote from Lajron

    On 9/18/2017 at 3:01 PM, Lajron said: Could you upload the .vmf file so we can test it?

    If you think it'll help. Here it is.

  • Lajron
    • September 20, 2017 at 10:49 AM
    • #8

    https://drive.google.com/open?id=0B0aT-…QURCZ3FNTTlVY3M

    Try it out now, i do apologize for changing the crate texture :D

    Your 3d skybox seems to have been causing the problem

  • Plat
    • September 21, 2017 at 12:41 AM
    • #9
    Quote from Lajron

    13 hours ago, Lajron said: https://drive.google.com/open?id=0B0aT-…QURCZ3FNTTlVY3M

    Try it out now, i do apologize for changing the crate texture :D

    Your 3d skybox seems to have been causing the problem

    What was the problem with the 3d skybox?

  • Lajron
    • September 21, 2017 at 12:49 AM
    • #10

    Honestly i don't know it just seemed off to me the way you used it and i tried placing it at 0,0,0 coordinates which fixed it.

    Also here's a nice tutorial for the skybox http://twhl.info/tutorial.php?id=106 which i atleast used.

  • Plat
    • October 6, 2017 at 5:42 AM
    • #11
    Quote from Lajron

    On 9/20/2017 at 7:49 PM, Lajron said: Honestly i don't know it just seemed off to me the way you used it and i tried placing it at 0,0,0 coordinates which fixed it.

    Also here's a nice tutorial for the skybox http://twhl.info/tutorial.php?id=106 which i atleast used.

    Just got around to implementing your fix, and the issue is still there. Really, really confused. Still clueless as to what the problem is. Still only persists in ct spawn.

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