Team:
@Terri - Assets, Environment Art and Level design
@Vaya Level Design and scripting
@Lizard - Environment art and Level Design
This map started life as part of the Day of Infamy MapCore/GameBanana 2016 Contest. We took the original design, looked at NWI's feedback and tried our best to act accordingly. What resulted was a much expanded layout that added multiple new routes for both teams- opening up new options and turning 'deadzones' around the map into critical gameplay areas. The docks was expanded and visually improved to a point it changes the feel of the whole map, hopefully for the better. As DOI is still being developed we took advantage of all the cool changes as they came - world GGX shaders, Parallax textures...it all seemed to come at the perfect time to be implemented into the new build.
Thanks to everyone that helped get this map shipped, you're all awesome people ![]()
Workshop - http://steamcommunity.com/sharedfiles/fi…s/?id=956527533