1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Brittany [Day Of Infamy]

  • Vaya
  • June 30, 2017 at 7:58 AM
  • Vaya
    • June 30, 2017 at 7:58 AM
    • #1

    Team:


    @Terri - Assets, Environment Art and Level design

    @Vaya Level Design and scripting

    @Lizard - Environment art and Level Design


    This map started life as part of the Day of Infamy MapCore/GameBanana 2016 Contest. We took the original design, looked at NWI's feedback and tried our best to act accordingly. What resulted was a much expanded layout that added multiple new routes for both teams- opening up new options and turning 'deadzones' around the map into critical gameplay areas. The docks was expanded and visually improved to a point it changes the feel of the whole map, hopefully for the better. As DOI is still being developed we took advantage of all the cool changes as they came - world GGX shaders, Parallax textures...it all seemed to come at the perfect time to be implemented into the new build.

    Thanks to everyone that helped get this map shipped, you're all awesome people :D

    Workshop - http://steamcommunity.com/sharedfiles/fi…s/?id=956527533



  • Vaya
    • August 31, 2017 at 10:45 AM
    • #2

    Just an update that I forgot to post here. New World Interactive contacted us pretty much the day after we posted the 'Brittany' update on the workshop and bought the map + Assets off of us. It's currently in the game's beta if you want to check it out. The majority of polishing and tweaking is being done by the talented Mr @Squad and I'm stoked about the direction he's taking it (a lot of 'why did I not think of that?' for his layout changes)

  • blackdog
    • September 1, 2017 at 6:07 AM
    • #3

    Awesome! Like I said on Twitter I was expecting this to happen, cos you guys deserve it.

    Think might be interesting writing up a piece on the road that took you from start to finish, and maybe put in the analysis a comparison of the map after the last polishing pass? Just thinking that not being done by you, could be interesting to read how it feels to pass the map on and see the last changes.

  • FMPONE
    • September 4, 2017 at 3:43 PM
    • #4

    Congratulations on the success of this project guys!

    Seconding the idea of an article.

  • Vaya
    • September 8, 2017 at 9:18 AM
    • #5

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Guest
    • September 8, 2017 at 5:38 PM
    • #6

    Got a chance to walk around the newest version of the map on the DoI beta, the map has come a long way since Brest! Haven't had a chance to play any matches on it, but there's some really awesome scenery. I especially love that cellar, the graveyard and that port vista with the buildings in the distance - so cool :D

    Would be interesting to have a "making of" article or something with each of you talking about your main role and workflow etc.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™