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[Released] Fiorina

  • ANIMAL1ty
  • June 27, 2017 at 5:04 PM
  • ANIMAL1ty
    • June 27, 2017 at 5:04 PM
    • #1

    Hello, this is topic for my map de_fiorina ^^)

    LINK for the map and some pics:

  • Andre Valera
    • June 29, 2017 at 5:48 AM
    • #2

    This is looking really great! I haven't gotten a chance to play de_crossway but I remember de_trigger and its many unique areas. You're a natural environment artist in my opinion, wish you the best in the contest and really looking forward to seeing the progress you've made since the CEVO/Gamebanana 2014 Mapping contest :)

  • ANIMAL1ty
    • June 29, 2017 at 11:42 AM
    • #3
    Quote from Andre Valera

    5 hours ago, Andre Valera said: This is looking really great! I haven't gotten a chance to play de_crossway but I remember de_trigger and its many unique areas. You're a natural environment artist in my opinion, wish you the best in the contest and really looking forward to seeing the progress you've made since the CEVO/Gamebanana 2014 Mapping contest :)

    Hey! Remember you and your comments on Gamebanana! Glad to see you again!

    Thanks!

  • JimWood
    • June 29, 2017 at 11:44 AM
    • #4

    I agree with Andre, your env art looks great, but an overview screenshot would go a long way to see if the layout matches it :)

  • ANIMAL1ty
    • June 29, 2017 at 10:17 PM
    • #5
    Quote from JimWood

    10 hours ago, JimWood said: I agree with Andre, your env art looks great, but an overview screenshot would go a long way to see if the layout matches it :)

    Thanks!

    Overview will be a bit later!

  • ANIMAL1ty
    • July 16, 2017 at 9:14 AM
    • #6

    Hi everyone! I keep working on the map. Many small things divert attention, but there is undoubtedly progress. Now I want to show you pre-overview of what is ready. (~40% of the map). Tried to draw it separately, but it did not work out very well. In the near future will be new screenshots.

  • King Skizzy
    • July 16, 2017 at 3:33 PM
    • #7

    I'm assuming you are using cl_leveloverview x. If you want to make a clear radar make sure you nodraw roofs that cover playable areas underneath. Its very hard to see what the map looks like.

    Watch the start of this video to know what commands you need:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Texturing is looking very good!

  • ANIMAL1ty
    • July 18, 2017 at 12:16 AM
    • #8
    Quote from King Skizzy

    On 16.07.2017 at 5:33 PM, King Skizzy said: I'm assuming you are using cl_leveloverview x. If you want to make a clear radar make sure you nodraw roofs that cover playable areas underneath. Its very hard to see what the map looks like.

    Watch the start of this video to know what commands you need:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Texturing is looking very good!

    Ye, thanks! I know how to make clean radar. It's just a first probe:)

    But anyway, thank you for video^^

  • ANIMAL1ty
    • July 28, 2017 at 8:28 PM
    • #9

    New pic. Still in progress.

  • ANIMAL1ty
    • September 4, 2017 at 6:54 PM
    • #10

    Some new pics :)


  • DirtyG
    • September 5, 2017 at 4:14 AM
    • #11

    would love to see an overview layout but looks fucking amazing!

  • gav
    • September 5, 2017 at 10:43 AM
    • #12

    Nice work :)

  • ANIMAL1ty
    • September 6, 2017 at 8:08 AM
    • #13
    Quote from DirtyG

    On 05.09.2017 at 6:14 AM, DirtyG said: would love to see an overview layout but looks fucking amazing!

    Thanks!:)

    Unfortunately I can't show layout right now, it permanently change and I think you will see overview with final release.

    I hope I finish my map on time.

  • gav
    • September 8, 2017 at 7:38 AM
    • #14

    Good luck with finishing on time - The detail you are producing is very nice

  • ANIMAL1ty
    • September 12, 2017 at 12:22 PM
    • #15

    Guys, I have a problem...

    Can someone help me?)

  • CuervoSp
    • September 12, 2017 at 12:28 PM
    • #16

    @Animal1ty It's a problem with the last update I think.

  • ANIMAL1ty
    • September 12, 2017 at 12:35 PM
    • #17
    Quote from CuervoSp

    5 minutes ago, CuervoSp said: @Animal1ty It's a problem with the last update I think.

    Looks like this...

    Earlier autosaves does not work too, and same for my old vmf maps

    =0

  • gav
    • September 13, 2017 at 3:08 AM
    • #18

    SDK was broken - seems to be fixed now

  • Andre Valera
    • September 13, 2017 at 6:25 AM
    • #19

    It should be fixed now : P

    Otherwise open up a new map and don't use phong textures!

  • ANIMAL1ty
    • October 15, 2017 at 10:22 AM
    • #20

    Some new pics. Still in progress, a lot need to do yet.

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