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Am I able to change accuracy of weapons from within my map?

  • Plat
  • June 19, 2017 at 8:08 PM
  • Plat
    • June 19, 2017 at 8:08 PM
    • #1

    As the title says. I'm looking to make a scoutsknivez map but want to make sure I can edit everything required to make a functional scoutsknivez gamemode from within my map. Im able to change gravity, maxspeed/maxvelocity, airaccel/accel, spawned weapons, but I cant find anything about perhaps making the scout 100% accurate while in the air.

    Thanks!

  • TooProForYahoo
    • June 19, 2017 at 9:40 PM
    • #2

    I don't believe you can, the accuracy is a game file which would have to be on the "modded" server to allow the perfect accuracy you want to achieve

  • Smileytopin
    • June 19, 2017 at 11:11 PM
    • #3

    I believe the commands for that are

    Spoiler weapon_accuracy_nospread 1 weapon_recoil_scale 0 weapon_recoil_view_punch_extra 0

    I forget the entity you use but you should be able to use the commands to disable weapon inaccuracy on the map.

  • Plat
    • June 20, 2017 at 3:16 AM
    • #4
    Quote from Smileytopin

    4 hours ago, Smileytopin said: I believe the commands for that are

    http://# Hide contents weapon_accuracy_nospread 1 weapon_recoil_scale 0 weapon_recoil_view_punch_extra 0

    I forget the entity you use but you should be able to use the commands to disable weapon inaccuracy on the map.

    Thanks for the commands! Now I just need to figure out how to activate them. They don't seem to be functional in the custom gamemode file.

  • leplubodeslapin
    • June 20, 2017 at 7:38 AM
    • #5

    The point_servercommand entity.

    https://developer.valvesoftware.com/wiki/Point_servercommand

    Use a logic_auto to trigger an output at every rounds :

    [Blocked Image: http://i.imgur.com/ZNwH9gY.png]

  • Harry Godden
    • June 20, 2017 at 8:56 AM
    • #6

    All commands from CS:GO work in the custom gamemode file

    Do these things for them to work:

    • Make sure your .cfg is the same name as the map
    • Make sure the cfg is placed in your ../csgo/maps/cfg folder
    • Run the map with: map yourmapname custom

    Here is the valve flying scoutsman commands (you can find them in the normal ../csgo/cfg folder with the ones prefixed with op08_ files:

    ____________________________________________________________________________

    // FLYING SCOUTSMAN // Base mode: gamemode_casual.cfg // Meant to be played on wide open maps including demolition maps like de_lake // // * No cash rewards // * No buying // * Start with ssg08 and no pistol // * Reduced gravity // * Increased in-air accuracy // * Movement inaccuracy is still standard

    // Weapon config mp_ct_default_melee "weapon_knife" mp_ct_default_primary "weapon_ssg08" mp_ct_default_secondary "" mp_t_default_melee "weapon_knife" mp_t_default_primary "weapon_ssg08" mp_t_default_secondary ""

    // Significantly reduced accuracy penalty for flying through the air. // (Movement penalty still exists) // After playtesting (lol sure valve) we decided to remove accuracy penalties completely so you // can shoot in the air without counter-strafing. weapon_accuracy_nospread 1//weapon_air_spread_scale 0.01

    // Low gravity sv_enablebunnyhopping 1 sv_autobunnyhopping 0 sv_gravity 230 sv_airaccelerate 20000 sv_maxspeed 420 sv_friction 4

    // Disable money & buying sv_buy_status_override 3 // was 0 (0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody) mp_startmoney 0 // was 1000 mp_maxmoney 0 // was 10000 mp_playercashawards 0 // was 1 cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out_hostage 0 cash_team_win_by_time_running_out_bomb 0

    ____________________________________________________________________________

  • 'RZL
    • June 20, 2017 at 11:42 AM
    • #7
    Quote from Terri

    2 hours ago, Terri said: // After playtesting (lol sure valve) we decided to remove accuracy penalties completely so you // can shoot in the air without counter-strafing.

    I love this line

  • Plat
    • June 21, 2017 at 3:32 AM
    • #8
    Quote from Terri

    18 hours ago, Terri said: <snip>

    Huzzah! Thank you very much! I didn't know all commands worked. I thought it was only the ones listed on the developer wiki. I'm excited to get this project started now:) Cheers!

  • Harry Godden
    • June 21, 2017 at 8:01 AM
    • #9
    Quote from Plat

    4 hours ago, Plat said: Huzzah! Thank you very much! I didn't know all commands worked. I thought it was only the ones listed on the developer wiki. I'm excited to get this project started now:) Cheers!

    Yeah, cvars and global settings work perfectly to my knowledge, its just the obvious client side (r_, mat_, cl_, noclip etc) cheats that won't do anything

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