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Avalanche

  • Roald
  • June 5, 2017 at 9:52 PM
  • Roald
    • July 10, 2017 at 8:52 AM
    • #21

    Thanks mate !! I appriciate this alot

  • Roald
    • July 16, 2017 at 9:34 PM
    • #22

    I have worked on the feedback I recieved from you guys from the playtets. Thanks alot for that!

    The layout has slightly been changed.

    Walk arround ingame: https://steamcommunity.com/sharedfiles/fi…s/?id=940620502

    Overview:

    [Blocked Image: http://i.imgur.com/N4WH4pe.jpg]

    A few more screenshots: http://imgur.com/a/5cXbP

  • spa
    • July 19, 2017 at 9:04 PM
    • #23

    Seems like a really cool map and solid layout! Dig the theme and the env ideas like the lift and the diorama at CT spawn. Although i would really love if i could sit in the lift and defend the bomb post plant ;)

    B site seems really cool with the CT sniper position.


    Spoiler However i noted that the CT might have a rough time taking the low position there:

    Seems like CT needs some cover here or they are sitting ducks for the T's coming in opposite. The Upper position should be the "risky" one with little cover but more utility ?


    Also this can be really tight coming into the A site from door:


    Keep it up!

  • Roald
    • July 29, 2017 at 9:37 PM
    • #24

    Hey again.

    Afther having another playtest by Source Engine I decided to make some critical changes.

    One of them is making the gondolas to be static which most of you would encourage I guess :)

    Besides I changed some paths for T's to enter A bombsite with the gondolas (main and connector path), tweaked B connector, fixed some seightlines (on midle and B main) and implented all other feedback I recieved like yours @spa

    Screenshots:


    And just get your ass ingame to take a look by your self! All feedback is appriciated, thanks to the many feedback we recieved already.

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=940620502

  • Practical Problems
    • August 9, 2017 at 10:52 PM
    • #25

    This ski resort hosts the wonderful frostBITE restaurant, an international tourist destination filled with world-class cuisine and stunning views. (Did that sound good? I hope? I don't know, I'm coming up with this on the spot. Anyways, here's some branded art of theirs :))

  • Practical Problems
    • September 10, 2017 at 1:13 AM
    • #26

    It's finally complete! A Site just got prettier.

  • poLemin
    • September 11, 2017 at 1:07 PM
    • #27

    I like how it says "Földen" which sounds like the actual Ski resort "Sölden" pronounced while having the mouth stuffed with cookies.

    Looks cool! Can't wait to circle around that beauty.

  • Andre Valera
    • September 13, 2017 at 6:45 AM
    • #28

    Really excited about seeing this project come together, Roald should be an energy drink because he doesn't stop commenting/working

  • Roald
    • September 13, 2017 at 11:33 PM
    • #29

    Well I was but also my energy runs out with the pile of work I got these days. Adult life is a pain in the ass haha. Also I ran into a motivation blockade with the last feedback I recieved so I am kind of relying on my teammates to work on that for a bit to give me new inspiration and motivation with their input. I hope that will give me some new energy like your kind words does which hopefully makes me continue to work on this project ASAP

  • Andre Valera
    • September 14, 2017 at 4:02 AM
    • #30

    Taking a step back and looking at the map with a fresh set of eyes is definitely a smart decision, healthy pauses could lead into increased (lasting) productivity in the long run

  • gav
    • September 18, 2017 at 3:22 PM
    • #31

    This map is looking like it will be AWESOME !!!

  • Roald
    • September 24, 2017 at 4:56 PM
    • #32

    Afther the last playtest I had a hard time to keep on working on this project. But hey I grabbed my balls together and finally put myself to it. Unfortenetly it's mostly still in greybox but hopefully the layout is about right! Check out the album over here, I have written the changes below the pictures: https://imgur.com/a/FCFqg

    I will make a radar soon, fix some lighting and build the cubemaps. Perhaps then another playtest to do or should it be time to go work on the Art?

    Steam workshop: [link coming when there is a radar]


  • Harry Poster
    • September 25, 2017 at 1:30 AM
    • #33

    Why is police line upside down? :)

  • Jiro
    • October 1, 2017 at 10:30 PM
    • #34

    Looks good, i want to see more of it.

  • Roald
    • October 2, 2017 at 1:18 PM
    • #35

    I am working on it... (Decals from Thrill are just placeholders)

  • gav
    • October 8, 2017 at 12:29 PM
    • #36

    Looks Awesome . love those cable cars

  • RaVaGe
    • October 8, 2017 at 1:00 PM
    • #37

    Would be fun to have those cable cars moving, could spice up the gameplay a bit like TF2 with the trains on cp_well

  • Roald
    • October 8, 2017 at 1:04 PM
    • #38
    Quote from RaVaGe

    2 minutes ago, RaVaGe said: Would be fun to have those cable cars moving, could spice up the gameplay a bit like TF2 with the trains on cp_well

    We tried that and playtested it but it didnt worked out that great. CS:GO is abit too competetive for that. Most players gave feedback to make them static so

  • void_23
    • November 13, 2017 at 10:22 AM
    • #39

    the theme of map looks really cool.loved this map

  • spa
    • November 21, 2017 at 9:11 AM
    • #40

    Looks great, glad you took it this far.

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