Thanks mate !! I appriciate this alot
Avalanche
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I have worked on the feedback I recieved from you guys from the playtets. Thanks alot for that!
The layout has slightly been changed.
Walk arround ingame: https://steamcommunity.com/sharedfiles/fi…s/?id=940620502
Overview:
[Blocked Image: http://i.imgur.com/N4WH4pe.jpg]
A few more screenshots: http://imgur.com/a/5cXbP
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Seems like a really cool map and solid layout! Dig the theme and the env ideas like the lift and the diorama at CT spawn. Although i would really love if i could sit in the lift and defend the bomb post plant

B site seems really cool with the CT sniper position.
Spoiler However i noted that the CT might have a rough time taking the low position there:
Seems like CT needs some cover here or they are sitting ducks for the T's coming in opposite. The Upper position should be the "risky" one with little cover but more utility ?
Also this can be really tight coming into the A site from door:
Keep it up!
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Hey again.
Afther having another playtest by Source Engine I decided to make some critical changes.
One of them is making the gondolas to be static which most of you would encourage I guess

Besides I changed some paths for T's to enter A bombsite with the gondolas (main and connector path), tweaked B connector, fixed some seightlines (on midle and B main) and implented all other feedback I recieved like yours @spa
Screenshots:
And just get your ass ingame to take a look by your self! All feedback is appriciated, thanks to the many feedback we recieved already.
Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=940620502
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I like how it says "Földen" which sounds like the actual Ski resort "Sölden" pronounced while having the mouth stuffed with cookies.
Looks cool! Can't wait to circle around that beauty.
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Really excited about seeing this project come together, Roald should be an energy drink because he doesn't stop commenting/working
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Well I was but also my energy runs out with the pile of work I got these days. Adult life is a pain in the ass haha. Also I ran into a motivation blockade with the last feedback I recieved so I am kind of relying on my teammates to work on that for a bit to give me new inspiration and motivation with their input. I hope that will give me some new energy like your kind words does which hopefully makes me continue to work on this project ASAP
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Taking a step back and looking at the map with a fresh set of eyes is definitely a smart decision, healthy pauses could lead into increased (lasting) productivity in the long run
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This map is looking like it will be AWESOME !!!
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Afther the last playtest I had a hard time to keep on working on this project. But hey I grabbed my balls together and finally put myself to it. Unfortenetly it's mostly still in greybox but hopefully the layout is about right! Check out the album over here, I have written the changes below the pictures: https://imgur.com/a/FCFqg
I will make a radar soon, fix some lighting and build the cubemaps. Perhaps then another playtest to do or should it be time to go work on the Art?
Steam workshop: [link coming when there is a radar]
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Why is police line upside down?

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Looks good, i want to see more of it.
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Looks Awesome . love those cable cars
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Would be fun to have those cable cars moving, could spice up the gameplay a bit like TF2 with the trains on cp_well
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Quote from RaVaGe
2 minutes ago, RaVaGe said: Would be fun to have those cable cars moving, could spice up the gameplay a bit like TF2 with the trains on cp_well
We tried that and playtested it but it didnt worked out that great. CS:GO is abit too competetive for that. Most players gave feedback to make them static so
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the theme of map looks really cool.loved this map
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Looks great, glad you took it this far.
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