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Brewery

  • JimWood
  • May 25, 2017 at 3:09 AM
  • JimWood
    • May 25, 2017 at 3:09 AM
    • #1

    Brewery is a bomb defusal map set in (you guessed it) a brewery.

    http://steamcommunity.com/sharedfiles/fi…s/?id=870651384

    http://steamcommunity.com/sharedfiles/fi…/?id=1216568860 (new workshop page)


    Spoiler

  • noobgames
    • May 25, 2017 at 12:03 PM
    • #2

    You technically released it before the contest, but since you only have a graybox, they'll probably let you anyways. The brewery seems like a cool and original theme, nice!

  • text_fish
    • May 25, 2017 at 12:47 PM
    • #3

    Yeah FMPONE has clarified that gray boxes are eligible as long as no art-passed version has been made public, so I think this entry is fine.


    I like breweries and would be sad to blow one up, but I look forward to playing CT side.

  • JimWood
    • May 25, 2017 at 5:19 PM
    • #4

    Yeah it says greyboxes are fine! Cheers guys :)

  • JimWood
    • May 31, 2017 at 8:15 PM
    • #5

    Just rolled out an update for Brewery. B Site has seen a few changes to it's entrances and the actual plant zone itself has been moved further inwards, along with some other changes.

    Workshop Link: http://steamcommunity.com/sharedfiles/fi…s/?id=870651384

    Updated overview:

    Spoiler

    General Screenshots:

    Spoiler

  • Oliver
    • June 1, 2017 at 9:20 PM
    • #6

    Good effort!

  • JimWood
    • June 1, 2017 at 9:23 PM
    • #7

    Cheers!

  • laminutederire
    • June 1, 2017 at 10:47 PM
    • #8

    Seems complex. Curious to see how it plays out! Have you already booked a playtest? :)

  • JimWood
    • June 1, 2017 at 10:49 PM
    • #9
    Quote from laminutederire

    1 minute ago, laminutederire said: Seems complex. Curious to see how it plays out! Have you already booked a playtest? :)

    Not yet, but I'll be looking to soon!

  • noobgames
    • June 1, 2017 at 11:49 PM
    • #10

    How do you have such a good looking overview?

  • JimWood
    • June 2, 2017 at 12:09 AM
    • #11
    Quote from noobgames

    18 minutes ago, noobgames said: How do you have such a good looking overview?

    Thanks man :) Photoshop: pen tool the outlines of the routes and then stroke it for the white boarders.

  • noobgames
    • June 2, 2017 at 11:48 AM
    • #12
    Quote from JimWood

    11 hours ago, JimWood said: Thanks man :) Photoshop: pen tool the outlines of the routes and then stroke it for the white boarders.

    Haha, too bad I'm too poor for Photoshop, anyways I'm looking forward to this!

  • JimWood
    • June 2, 2017 at 3:55 PM
    • #13
    Quote from noobgames

    4 hours ago, noobgames said: Haha, too bad I'm too poor for Photoshop, anyways I'm looking forward to this!

    It's easy stuff to learn, but you could always try an alternative instead. Cheers!

  • JimWood
    • June 3, 2017 at 12:18 PM
    • #14

    Brewery has now changed name to Beer!

    I've also just rolled out another big update, mainly surrounding reducing the overall size of the map and changes to mid and B site.

    Workshop Link: [/b]http://steamcommunity.com/sharedfiles/fi…s/?id=870651384

    General Screenshots:

    Spoiler

    Updated Overview:


    Spoiler

  • MadsenFK
    • June 3, 2017 at 6:53 PM
    • #15

    I liked Brewery better, but oh well. Looks really nice though! :)

  • JimWood
    • June 3, 2017 at 7:21 PM
    • #16
    Quote from madsenfk

    25 minutes ago, madsenfk said: I liked Brewery better, but oh well. Looks really nice though! :)

    I wasn't sure on Brewery, but Beer isn't set in stone :D thanks man!

  • JimWood
    • June 5, 2017 at 8:29 PM
    • #17

    After running Brewery's first playtest yesterday, I have hibernated and produced a large number of changes. The first being that the map's name is back to being Brewery for now (can't decide between the two).

    Both bombsites have seen changes to the positioning of the plant zones themselves; the door and connecting path at the back of A site have gone; A connector has been revamped; T and CT side connecting paths to B are now joined to reduce the number of entrances into the bombsite; the spawn timings have been tweaked; and more. Check them out in the images below!

    Workshop Link: [/b]http://steamcommunity.com/sharedfiles/fi…s/?id=870651384

    New Screenshots:

    Spoiler

    Current Overview:


    Spoiler

  • JimWood
    • June 18, 2017 at 2:51 PM
    • #18

    Thought I'd post an update on what has been happening with Brewery over the last two weeks.

    For the most part, I've been working on modelling a few props that will make it into the final version; regardless of layout changes; whilst waiting for the playtest that occurred yesterday.

    Since then, I've implemented changes from the feedback received. Take a look:

    Spoiler

  • canobear
    • June 18, 2017 at 4:03 PM
    • #19

    Really really good layout , excited to see this map on a competetive level

  • JimWood
    • June 20, 2017 at 12:55 AM
    • #20

    In response to my update yesterday, the workshop has now been updated!

    There have been a tonne of changes, making A Site easier to retake for CT's, Mid easier to take for Ts, and rotates being shortened on the T Side of the map.

    Also, the cylinders on A Site now have an octagon shaped boarder; making peeking less awkward; sightlines into Mid from B Boost have been reduced, and much more.

    Take a look for yourself: https://steamcommunity.com/sharedfiles/fi…s/?id=870651384

    Check out the updated overview:

    Spoiler

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