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[Source] Weird lighting bug, help

  • KOLARI
  • January 27, 2017 at 11:43 AM
  • KOLARI
    • January 27, 2017 at 11:43 AM
    • #1

    So I get this weird lighting bug on my map. anyone know how to fix it ?


  • Radu
    • January 27, 2017 at 11:46 AM
    • #2

    What settings are you using in the compile window? If you're in expert mode, switch back to normal and uncheck hdr. See if that helps.

  • Lizard
    • January 27, 2017 at 11:54 AM
    • #3

    Make sure you don't set any color in "Brightness HDR". It should be set to -1 -1 -1 1 also don't use "Appearance" since it's bugged in csgo and it may cause lighting issues.

  • KOLARI
    • January 27, 2017 at 11:59 AM
    • #4

    Im using expert and final compile settings. What is this "appearance" you are talking about? Also HDR is set to -1 -1 -1 1. Couple of compiles back I hadnt got any lighting errors but this happened now randomly, I hardly even edited anything in the map... Also setting compile settings to normal and unchecking HDR didnt fix the problem.

  • spa
    • January 27, 2017 at 12:04 PM
    • #5

    There is a fix for this i used myself, i can check when i get home (found it by searching this forum, but i cant seem to find it now..)

  • KOLARI
    • January 27, 2017 at 12:13 PM
    • #6

    Found out I had two light_environments in the map, thats probably causing the lighting bug.

  • Radu
    • January 27, 2017 at 12:29 PM
    • #7

    [Blocked Image: http://i.imgur.com/62VqlMo.gif]

  • spa
    • January 27, 2017 at 8:23 PM
    • #8

    The fix I found was: (unless you already made it work by deleting the extra env_light)

    Create a env_cascade_light and name it under properties (for instance "cascade")

    Then create a logic_auto: under outputs tab:[ my output named: OnMapSpawned ; target entities named : "cascade" ; via this input: Kill]

    This worked for me and i have no idea if there's any drawbacks to it - please let me know if that's the case or there's a better method :)

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