[Source] Weird lighting bug, help
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What settings are you using in the compile window? If you're in expert mode, switch back to normal and uncheck hdr. See if that helps.
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Make sure you don't set any color in "Brightness HDR". It should be set to -1 -1 -1 1 also don't use "Appearance" since it's bugged in csgo and it may cause lighting issues.
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Im using expert and final compile settings. What is this "appearance" you are talking about? Also HDR is set to -1 -1 -1 1. Couple of compiles back I hadnt got any lighting errors but this happened now randomly, I hardly even edited anything in the map... Also setting compile settings to normal and unchecking HDR didnt fix the problem.
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There is a fix for this i used myself, i can check when i get home (found it by searching this forum, but i cant seem to find it now..)
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Found out I had two light_environments in the map, thats probably causing the lighting bug.
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[Blocked Image: http://i.imgur.com/62VqlMo.gif]
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The fix I found was: (unless you already made it work by deleting the extra env_light)
Create a env_cascade_light and name it under properties (for instance "cascade")
Then create a logic_auto: under outputs tab:[ my output named: OnMapSpawned ; target entities named : "cascade" ; via this input: Kill]
This worked for me and i have no idea if there's any drawbacks to it - please let me know if that's the case or there's a better method

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