One of the things that I've learned over the last several years is that Hammer users coming to 3ds Max struggle mightily with texturing objects. And unfortunately, 99% of the videos/tutorials for unwrapping and texturing are targeted at complex UV work generally for organic models. There isn't as much good info for new users to do the kind of texturing common with brushes (Planar UVs that flow seamlessly across objects and that generally use tiling textures). As such, I've got a set of videos lined up to feed a new set of information specifically for this kind of work.
Here is the first video for this. Enjoy.
External Content
www.youtube.com
Content embedded from external sources will not be displayed without your consent.
Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.