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[CSGO][WIP] de_renovation Feedback

  • WhatGrenadeWhere
  • January 3, 2017 at 12:40 PM
  • WhatGrenadeWhere
    • January 3, 2017 at 12:40 PM
    • #1

    Hello. New here. Been learning Hammer for almost a year now. Looking for layout feedback before moving forward. I do this for fun. But would like to at least learn how to do it well.

    Testing Wed 1/11/17 2pm CST w Waffle.

    Screens: http://imgur.com/a/hgpvL

    Steam Link: http://steamcommunity.com/sharedfiles/fi…s/?id=814333815

    edit: updated skybox and light_environment settings. have a few areas with dark shadows (only 1 may affect spotting from defending B route from T - guess I'm too lazy to fix atm?). I believe it is a texture issue, as even though I used dev textures, I didn't texture correctly for every little thing, just kinda slapped and go.

  • wylde
    • January 3, 2017 at 4:31 PM
    • #2

    I can't run around it now to give layout feedback, but here are a few suggestions:

    I think the light_environment's brightness/ambient can be raised a bit. It took me a while to realize all the good maps have like 600 brightness and 200 ambient, which removes many of those those dark shadows.

    Changing the skybox from dust (use one of these https://developer.valvesoftware.com/wiki/Counter-S…ensive_Sky_List) will do wonders for the overall appearance as well.

    Other than that, I think you have a good start based on the minimap layout and the screenshots! Might be close to time to schedule a playtest.

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