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My own custom models are completely invisible

  • October 17, 2016 at 4:26 PM
  • Guest
    • October 17, 2016 at 4:26 PM
    • #1

    I have no clue as to what to do, if anyone understands in Blender or 3DMax for exporting and compiling for Source 2013 (CS:GO,DOI, etc) please help.

    Thanks!

  • grapen
    • October 17, 2016 at 5:40 PM
    • #2

    What does your .qc look like?

  • Guest
    • October 17, 2016 at 6:37 PM
    • #3

    // QC File generated by the Wall Worm Model Tools Version 2.866 // Exported From: E:\3DS\Rocket.max // Get the latest version and notes at: // http://dev.wallworm.com

    $scale 80.0 $modelname "materials/Models/Kappa.mdl" $staticprop $body Kappa "Kappa.smd" $contents "solid" "notsolid" "monster" "ladder" $cdmaterials "materials" $sequence idle "Kappa" activity ACT_IDLE -1 fps 1

    $include "Kappa_wwmt_custom.qci"

  • grapen
    • October 17, 2016 at 6:43 PM
    • #4
    Quote from CaptainR3sPawN

    Just now, CaptainR3sPawN said: // QC File generated by the Wall Worm Model Tools Version 2.866 // Exported From: E:\3DS\Rocket.max // Get the latest version and notes at: // http://dev.wallworm.com

    $scale 80.0 $modelname "materials/Models/Kappa.mdl" $staticprop $body Kappa "Kappa.smd" $contents "solid" "notsolid" "monster" "ladder" $cdmaterials "materials" $sequence idle "Kappa" activity ACT_IDLE -1 fps 1

    $include "Kappa_wwmt_custom.qci"

    $cdmaterials "models\yourmapfolder\"

    Place your model textures in \steamapps\common\Counter-Strike Global Offensive\csgo\materials\models\yourmapfolder

    Try compiling again after that.

  • Vorontsov
    • October 17, 2016 at 7:05 PM
    • #5

    Also make sure that the model is actually assigned to that specific material, you can check this in hlmv (model viewer) and see what vmt this model is assigned to / what vmt it's searching for.

  • Guest
    • October 18, 2016 at 11:53 AM
    • #6

    It has been fixed, for some reason I had to put the materials and model files in a completely different directory ( gamedir/models/materials/models and gamedir/materials/materials for those wondering.)

    Thanks :)

  • grapen
    • October 18, 2016 at 12:43 PM
    • #7
    Quote from CaptainR3sPawN

    48 minutes ago, CaptainR3sPawN said: It has been fixed, for some reason I had to put the materials and model files in a completely different directory ( gamedir/models/materials/models and gamedir/materials/materials for those wondering.)

    Thanks for all of the replies and help! I really appreciate it :)

    That's because of the paths in your qc, look at it again :) the game already knows to look in ../materials for materials and ../models for models, you only need to specify directories below these.

  • Thrik June 30, 2026 at 11:01 PM

    Approved the thread.

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