I have no clue as to what to do, if anyone understands in Blender or 3DMax for exporting and compiling for Source 2013 (CS:GO,DOI, etc) please help.
Thanks!
I have no clue as to what to do, if anyone understands in Blender or 3DMax for exporting and compiling for Source 2013 (CS:GO,DOI, etc) please help.
Thanks!
What does your .qc look like?
// QC File generated by the Wall Worm Model Tools Version 2.866 // Exported From: E:\3DS\Rocket.max // Get the latest version and notes at: // http://dev.wallworm.com
$scale 80.0 $modelname "materials/Models/Kappa.mdl" $staticprop $body Kappa "Kappa.smd" $contents "solid" "notsolid" "monster" "ladder" $cdmaterials "materials" $sequence idle "Kappa" activity ACT_IDLE -1 fps 1
$include "Kappa_wwmt_custom.qci"
Quote from CaptainR3sPawNJust now, CaptainR3sPawN said: // QC File generated by the Wall Worm Model Tools Version 2.866 // Exported From: E:\3DS\Rocket.max // Get the latest version and notes at: // http://dev.wallworm.com
$scale 80.0 $modelname "materials/Models/Kappa.mdl" $staticprop $body Kappa "Kappa.smd" $contents "solid" "notsolid" "monster" "ladder" $cdmaterials "materials" $sequence idle "Kappa" activity ACT_IDLE -1 fps 1
$include "Kappa_wwmt_custom.qci"
$cdmaterials "models\yourmapfolder\"
Place your model textures in \steamapps\common\Counter-Strike Global Offensive\csgo\materials\models\yourmapfolder
Try compiling again after that.
Also make sure that the model is actually assigned to that specific material, you can check this in hlmv (model viewer) and see what vmt this model is assigned to / what vmt it's searching for.
It has been fixed, for some reason I had to put the materials and model files in a completely different directory ( gamedir/models/materials/models and gamedir/materials/materials for those wondering.)
Thanks ![]()
Quote from CaptainR3sPawN48 minutes ago, CaptainR3sPawN said: It has been fixed, for some reason I had to put the materials and model files in a completely different directory ( gamedir/models/materials/models and gamedir/materials/materials for those wondering.)
Thanks for all of the replies and help! I really appreciate it
That's because of the paths in your qc, look at it again
the game already knows to look in ../materials for materials and ../models for models, you only need to specify directories below these.
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