1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

My own custom models are completely invisible

  • October 17, 2016 at 4:26 PM
  • Guest
    • October 17, 2016 at 4:26 PM
    • #1

    I have no clue as to what to do, if anyone understands in Blender or 3DMax for exporting and compiling for Source 2013 (CS:GO,DOI, etc) please help.

    Thanks!

  • grapen
    • October 17, 2016 at 5:40 PM
    • #2

    What does your .qc look like?

  • Guest
    • October 17, 2016 at 6:37 PM
    • #3

    // QC File generated by the Wall Worm Model Tools Version 2.866 // Exported From: E:\3DS\Rocket.max // Get the latest version and notes at: // http://dev.wallworm.com

    $scale 80.0 $modelname "materials/Models/Kappa.mdl" $staticprop $body Kappa "Kappa.smd" $contents "solid" "notsolid" "monster" "ladder" $cdmaterials "materials" $sequence idle "Kappa" activity ACT_IDLE -1 fps 1

    $include "Kappa_wwmt_custom.qci"

  • grapen
    • October 17, 2016 at 6:43 PM
    • #4
    Quote from CaptainR3sPawN

    Just now, CaptainR3sPawN said: // QC File generated by the Wall Worm Model Tools Version 2.866 // Exported From: E:\3DS\Rocket.max // Get the latest version and notes at: // http://dev.wallworm.com

    $scale 80.0 $modelname "materials/Models/Kappa.mdl" $staticprop $body Kappa "Kappa.smd" $contents "solid" "notsolid" "monster" "ladder" $cdmaterials "materials" $sequence idle "Kappa" activity ACT_IDLE -1 fps 1

    $include "Kappa_wwmt_custom.qci"

    $cdmaterials "models\yourmapfolder\"

    Place your model textures in \steamapps\common\Counter-Strike Global Offensive\csgo\materials\models\yourmapfolder

    Try compiling again after that.

  • Vorontsov
    • October 17, 2016 at 7:05 PM
    • #5

    Also make sure that the model is actually assigned to that specific material, you can check this in hlmv (model viewer) and see what vmt this model is assigned to / what vmt it's searching for.

  • Guest
    • October 18, 2016 at 11:53 AM
    • #6

    It has been fixed, for some reason I had to put the materials and model files in a completely different directory ( gamedir/models/materials/models and gamedir/materials/materials for those wondering.)

    Thanks :)

  • grapen
    • October 18, 2016 at 12:43 PM
    • #7
    Quote from CaptainR3sPawN

    48 minutes ago, CaptainR3sPawN said: It has been fixed, for some reason I had to put the materials and model files in a completely different directory ( gamedir/models/materials/models and gamedir/materials/materials for those wondering.)

    Thanks for all of the replies and help! I really appreciate it :)

    That's because of the paths in your qc, look at it again :) the game already knows to look in ../materials for materials and ../models for models, you only need to specify directories below these.

  • Thrik June 30, 2026 at 11:01 PM

    Approved the thread.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™