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work on duke nukem forever!

  • OL
  • April 13, 2005 at 10:14 PM
  • mike-0
    • April 14, 2005 at 11:19 PM
    • #21
    Quote from kleinluka

    Meqon looks like a physics engine, not game engine

    http://meqon.com/products/game/game.php

  • kleinluka
    • April 15, 2005 at 12:44 AM
    • #22

    yeah, physics engine.

  • Kedhrin
    • April 15, 2005 at 5:23 AM
    • #23
    Quote from kleinluka

    cause source is balls

    i love this guy.

  • st0lve
    • April 15, 2005 at 1:46 PM
    • #24
    Quote from kleinluka

    yeah, physics engine.

    and? is it impossible to game a game in a physics engine?Or do they "add" the physics to the current engiene?

  • ReNo
    • April 15, 2005 at 2:31 PM
    • #25

    Yeah, physics engines are typically "plugged in" to a game engine. A physics engine doesn't do anything like rendering, game logic, AI, or what have you, it just calculates how much that box should bounce when it hits the ground, or where that blown off leg should be flying

  • st0lve
    • April 15, 2005 at 11:04 PM
    • #26
    Quote from ReNo

    Yeah, physics engines are typically "plugged in" to a game engine. A physics engine doesn't do anything like rendering, game logic, AI, or what have you, it just calculates how much that box should bounce when it hits the ground, or where that blown off leg should be flying

    But the phys rocks anyway in Meqon, so it better be good (check the clothes tech demo!!!)

  • Tequila
    • April 16, 2005 at 1:47 AM
    • #27

    They're probably onto the Unreal 3 engine by now. Hell's bells.

  • DaanO
    • April 16, 2005 at 1:04 PM
    • #28

    Topic can be read in 2 ways by the way, i like

    Work on Duke Nukem, forever

  • Bluestrike
    • April 16, 2005 at 6:58 PM
    • #29

    Wel it sounds like a job for the rest of youre life since development really seems to take forever :P

    There are alot of people who never heard of the duke now :)

    I think they left out Source because there are to many 'noobie's calling themselves leveldesigner, ain't I the living proof of that.

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