Quote from kleinlukaMeqon looks like a physics engine, not game engine
work on duke nukem forever!
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yeah, physics engine.
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Yeah, physics engines are typically "plugged in" to a game engine. A physics engine doesn't do anything like rendering, game logic, AI, or what have you, it just calculates how much that box should bounce when it hits the ground, or where that blown off leg should be flying

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Quote from ReNo
Yeah, physics engines are typically "plugged in" to a game engine. A physics engine doesn't do anything like rendering, game logic, AI, or what have you, it just calculates how much that box should bounce when it hits the ground, or where that blown off leg should be flying

But the phys rocks anyway in Meqon, so it better be good
(check the clothes tech demo!!!) -
They're probably onto the Unreal 3 engine by now. Hell's bells.
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Topic can be read in 2 ways by the way, i like
Work on Duke Nukem, forever
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Wel it sounds like a job for the rest of youre life since development really seems to take forever

There are alot of people who never heard of the duke now

I think they left out Source because there are to many 'noobie's calling themselves leveldesigner, ain't I the living proof of that.
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