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Resistance 3 Generator

  • cglewis
  • June 1, 2016 at 12:56 AM
  • cglewis
    • June 1, 2016 at 12:56 AM
    • #1

    Happy Monday!!! (Tuesday) New week New project! Just wrapped up the model for my Bad Ju Ju So i am kicking off another High Res prop I found this Generator Concept from Resistance 3 that I thought was cool![Blocked Image: http://i.imgur.com/itN0AGo.jpg] Here is where I am at currently :)[Blocked Image: http://i.imgur.com/bz6G10V.jpg] Let me know what yall think :)

  • cglewis
    • June 7, 2016 at 12:00 AM
    • #2

    really worked on trying to nail the proportions i feel pretty good about this....let me know what you guys think[Blocked Image: http://i.imgur.com/mwOUr1x.jpg]

  • cglewis
    • June 9, 2016 at 4:38 PM
    • #3

    The High res Starts :)[Blocked Image: http://i.imgur.com/iEAZhK8.jpg]

  • cglewis
    • June 10, 2016 at 2:26 AM
    • #4

    Just Starting on the fun High Poly Details :) Check it out![Blocked Image: http://i.imgur.com/HVa8nr9.jpg][Blocked Image: http://i.imgur.com/VHCFWwH.jpg][Blocked Image: http://i.imgur.com/yHY4ZV9.jpg]

  • xzi
    • June 10, 2016 at 6:47 AM
    • #5

    That detailing looks like it's coming along very nicely, good job dude

  • cglewis
    • July 14, 2016 at 4:25 PM
    • #6

    @xzi Thanks man :) hope you like the updates [Blocked Image: http://i.imgur.com/kBDrZvA.jpg][Blocked Image: http://i.imgur.com/KXCEPti.jpg][Blocked Image: http://i.imgur.com/l4mjqj0.jpg][Blocked Image: http://i.imgur.com/VahGolY.jpg]

  • cglewis
    • July 19, 2016 at 8:18 PM
    • #7

    im thinking the Highpoly is done let me know what yall think :)[Blocked Image: http://i.imgur.com/haOivnu.jpg][Blocked Image: http://i.imgur.com/BlfPGuL.jpg][Blocked Image: http://i.imgur.com/sabZ1Ps.jpg]

  • Vorontsov
    • July 25, 2016 at 2:17 PM
    • #8

    That looks fucking dope, how long did it take?

  • cglewis
    • July 26, 2016 at 5:08 PM
    • #9

    @Vorontsov Thanks man! I think totally time to complete the high poly....thats a good question...I want to say between 16-24 hours of work time

    My goal is to completely finish it this week, wife is out of town....and i'm currently unemployed so lol :)

    Quick question though....I am trying to nail down my final in game polycount for the model....i have heard it needs to be 1-2k Max 5k and then ive heard it can go up to 10K what should be the polycount goal? I walk around games like destiny and doom and I feel the polycounts on environmental assets are in the 5-10 range

  • grapen
    • July 26, 2016 at 5:29 PM
    • #10
    Quote from cglewis

    21 minutes ago, cglewis said: I am trying to nail down my final in game polycount for the model....i have heard it needs to be 1-2k Max 5k and then ive heard it can go up to 10K

    what should be the polycount goal? I walk around games like destiny and doom and I feel the polycounts on environmental assets are in the 5-10 range

    You should first consider the importance of the prop, is it something the player will get up close to? Intercact with? Perhaps even multiple times (bombsite in CSGO, ship module in Warframe etc)? What kind of area will the prop be in, open space with a lot of other stuff going on, or in a smaller room? 10k polys is not that much by todays standard, especially not for important props.

    Nice work by the way!

  • cglewis
    • July 27, 2016 at 2:41 PM
    • #11

    @@grapen Thanks man i appreciate it, it'll be bigger than the player that much i know based on the concept other than that lol idk i would assume itll be a main feature in a room :) lol right now im sitting at 9k and i also did some beauty renders [Blocked Image: http://i.imgur.com/MvHSI6J.jpg][Blocked Image: http://i.imgur.com/KJFIysI.jpg][Blocked Image: http://i.imgur.com/Cx2jFkS.jpg][Blocked Image: http://i.imgur.com/hr51Hcq.jpg][Blocked Image: http://i.imgur.com/8NNuw5W.jpg]

  • cglewis
    • July 28, 2016 at 6:31 PM
    • #12

    So here is my 2k Poly low res with the high poly details baked on to it :)[Blocked Image: http://i.imgur.com/vzJaJsi.jpg][Blocked Image: http://i.imgur.com/7wUqDbV.jpg]

  • cglewis
    • July 30, 2016 at 1:55 AM
    • #13

    so i did not like those normals.....so i redid them :)[Blocked Image: http://i.imgur.com/IosQ058.jpg]

  • cglewis
    • July 31, 2016 at 12:10 AM
    • #14

    wooo started texturing :)[Blocked Image: http://i.imgur.com/3zSZz9C.jpg]

  • cglewis
    • August 1, 2016 at 10:44 PM
    • #15

    All right, I think she is done! Final Polycount 2,018 :) Check it out let me know what yall think :)[Blocked Image: http://i.imgur.com/ATq5eD7.jpg][Blocked Image: http://i.imgur.com/939sr9U.jpg][Blocked Image: http://i.imgur.com/dX96YaB.jpg][Blocked Image: http://i.imgur.com/YC8lyfl.jpg][Blocked Image: http://i.imgur.com/bEJ6KSg.jpg][Blocked Image: http://i.imgur.com/QaWVu2J.jpg][Blocked Image: http://i.imgur.com/NVTsgkc.jpg][Blocked Image: http://i.imgur.com/dlFPdnT.jpg][Blocked Image: http://i.imgur.com/b89PpY7.jpg][Blocked Image: http://i.imgur.com/UAVpdha.jpg]

  • Jeddyk
    • August 1, 2016 at 11:09 PM
    • #16

    Amazing work dude ! kinda made me drool a lil beat by just how good it is , keep it up :)

    Code
  • cglewis
    • August 1, 2016 at 11:26 PM
    • #17

    Thanks man I appreciate that man :D

  • cglewis
    • August 2, 2016 at 4:59 AM
    • #18

    i know i said i was done....but I tweaked some of my materials...and redid the lighting check it out[Blocked Image: http://i.imgur.com/GrPAa4A.jpg][Blocked Image: http://i.imgur.com/6mJICjc.jpg][Blocked Image: http://i.imgur.com/UBtl8WJ.jpg][Blocked Image: http://i.imgur.com/SoO65b0.jpg][Blocked Image: http://i.imgur.com/zsT0O8a.jpg]

  • cglewis
    • August 3, 2016 at 4:17 AM
    • #19

    Playing with decals...what do yall think?[Blocked Image: http://i.imgur.com/tNFA00v.jpg]

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