1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

TheCastle - E1M1 WIP (Doom 4 Snapmap)

  • Castle
  • May 20, 2016 at 5:06 PM
  • Castle
    • May 20, 2016 at 5:06 PM
    • #1

    This might be a change of pace here. I decided to take on Doom 4 Snapmap and see what can be done with it. Here is a play through video and a Dev video. As always all feedback is welcome. I would like to hear what people have to say in terms of the design side of things. I go into a lot of detail but the level is very much still a WIP. I also talk in depth about design theory and how to get into the players mind.

    Playthrough:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Development:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • blackdog
    • May 21, 2016 at 8:10 AM
    • #2

    Was thinking recently that you weren't posting anything in a while! Looks pretty good! (Have seen only up to where you die first)

  • Castle
    • May 21, 2016 at 3:50 PM
    • #3
    Quote from blackdog

    7 hours ago, blackdog said: Was thinking recently that you weren't posting anything in a while! Looks pretty good! (Have seen only up to where you die first)

    A lot of the stuff I work on anymore isnt really related to mapping. Blueprint projects and such. My next project once I complete this Snapmap is taking on a fortress mode for UT4 and that will take a looooong time before I get around to making the first level for it. :/

  • blackdog
    • May 22, 2016 at 12:09 PM
    • #4

    I think that if you're doing cool scripts people will still be interested in seeing them in action @Castle! Sure I do for example see those jam products that Alex and some other post sometimes

    I should have bought Doom yday as well, I saw discounted stuff on Humble Bundle and went for it, but in the end I spent as much as for Doom, which is what I really crave to play atm -_-

  • BJA
    • May 23, 2016 at 6:19 PM
    • #5

    Nice!! I was already wondering how long it would take to see some high quality levels done in snapmaps, the first weeks I thought there would be only rooms filled with demons and explosive barrels. I really like what you did with the lighting, ambient vfx and sound, very moody. Layout and combat looks also like a lot of fun.

    Those laser deathtraps you had were cool, would be great to see some areas where you do more than just collect key cards and shoot down enemies.

  • Castle
    • May 23, 2016 at 8:18 PM
    • #6

    I will do a followup on the level with a video today. Here is a video where I compare level design for doom 2 vs Doom 4. It touches on a lot of topics within the discussion. One of them was about the personification of level designers in modern level design. Which is something I think deserves its own video and is a topic that should be brought up here in Mapcore. Mainly interested in your thoughts on this as CS:GO level design retains a lot of the designers DNA when compared to levels made in other games.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Castle
    • May 23, 2016 at 10:51 PM
    • #7

    Here is me going over more info and watch me die playing my own level.

    Code: TKK2GDSU


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™