Long story short: I'm working on this map, and I'm trying to make a certain customsound.wav be triggered by breaking a func_breakable entity. However it does not work no matter what i tried.
I'm using two entities : ambient_generic (named customsound) and a func_breakable entity (named window). In the output of the func_breakable entity i set the following parameters from the drop down list: Onbreak, the target (named customsound), via this input: playsound, selected fire once only.
If someone knows another method maybe using a logic_auto entity i'll appreciate to share me the proper settings.
thank you!