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[cs:go] triggered custom sound [solved]

  • Serialmapper
  • April 2, 2016 at 6:55 PM
  • Serialmapper
    • April 2, 2016 at 6:55 PM
    • #1

    Long story short: I'm working on this map, and I'm trying to make a certain customsound.wav be triggered by breaking a func_breakable entity. However it does not work no matter what i tried.

    I'm using two entities : ambient_generic (named customsound) and a func_breakable entity (named window). In the output of the func_breakable entity i set the following parameters from the drop down list: Onbreak, the target (named customsound), via this input: playsound, selected fire once only.

    If someone knows another method maybe using a logic_auto entity i'll appreciate to share me the proper settings.

    thank you!

  • Serialmapper
    • April 3, 2016 at 12:19 PM
    • #2

    Problem solved by typing into csgo console: snd_rebuildaudiocache

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