Question am I saving the file the correct way so you guys can play my version of the game?
And also does the enemies have to be working, or is it this base for level design skills?
Thank you,
Leon
Question am I saving the file the correct way so you guys can play my version of the game?
And also does the enemies have to be working, or is it this base for level design skills?
Thank you,
Leon
Quote from leoncoachmanDisplay More8 hours ago, leoncoachman said: Question am I saving the file the correct way so you guys can play my version of the game?
And also does the enemies have to be working, or is it this base for level design skills?
Thank you,
Leon
It t3d the file format you saved it as? If so that won't work. It has to be a PAK file. Are you using the Unreal Tournament version of the editor?
Man I've lost work to corrupted brushes a few times now :(. I see it's still an open bug at epic. I wonder if it's because they are doing a revamp in the future. I see it's on the trello of upcoming features.
What is all the necessary steps to make sure my map is ready before phase 1 submission? And how do I get a neat minimap screenshot? Not home at the moment so I don't have time to Google right now. I will try to finish it all tonight and submit my level ![]()
Quote from FX18 hours ago, FX said: What editor are you using? The regular unreal editor or the unreal tournament editor?
Make sure you save the work as DM-PowerPlant-V01 This way it will work with DM and you also have version number as you progress. Also make sure to name the title of your map in the world settings as Poerplant-01 and so on.. This way it will all match and cause less confusion for players and server admins.
Secondly, do you have enough free hard drive space?
Thanks for your response and tips! I did fix the packaging issue. I was using some Jump pads on walls and overlapping two powerups in the Z axis. I think this is what make the navigation crash.
EDIT: Problems fixed, shows up in menus. Originally a thread asking for help, but thank god 'sharing' is quicker the 2nd time around... so for now just last-minute criticisms, as I didn't work on this enough until recently.. not enough testing... though, enjoy! ![]()
DM-WINNOWS: http://www.mediafire.com/download/83czj…owsNoEditor.pak
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Phase 1 of the Unreal Tournament contest with Epic Games ends tomorrow 21:00 GMT+1. Be sure to submit your map here.
Did it. ![]()
Might update the link on both pages yet again in a bit, though - there were collision issues with a curved cylinder mesh I was using in spots, particularly by the Basilica. Replaced with the default cylinder.
I'm going to be updating mine to V03 today, I've changed the weapon and pickup placements.
Just updated mine, all links changed. Minor changes including the shock rifle I forgot to add, collision fixes and the like. Reversed Health Keg and Shield Belt pickups, for the best, though I still consider this V01 of the map....
So when will the live Twitch stream air? Anyone know?
I've just submitted my half of a map ;P Couldn't participate until last friday
Please, let me know if I can borrow a week from Phase 2 to finish the shell properly. Thanks!
Submissions closed 21:54
I know I should've submitted earlier, I've just been in such a hurry all day and couldn't make it. Well well, GL HF to the contestants.
Quote from mawnsson2 minutes ago, mawnsson said: Submissions closed 21:54
I know I should've submitted earlier, I've just been in such a hurry all day and couldn't make it. Well well, GL HF to the contestants.
Unlocked. It wouldn't be fair otherwise since I was stuck in traffic and should have been home before 9 to close it myself. After that, it's really closed (several others were officially too late as well due to me being stuck). If anybody opposes this one hour exception please let me know.
QuoteDisplay MoreQuote UPDATE 02-05-16:
Phase 1 has officially come to an end. The submission thread is now closed. I want to ask everybody to check their submission posts and make sure it follows the exact template. Plus, a screenshot would be appreciated.
The most important thing however is that everybody, that agrees, adds this disclaimer in their submission posts:
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
It's needed so that Epic can put all Phase 1 submissions on their Epic HUB's that are already running custom content. That should make it a lot easier for the community to test and provide feedback amongst themselves.
Without the added disclaimer, your map cannot be play tested!
I would add the disclaimer but I don't have the ability to edit my post, I'm assuming that is due to it being locked now?
Yeah, seems like you can't edit locked threads
Congrats to everyone who made the deadline, good luck for the next phase!
When will we know if we made it to phase 2?
Will we get any feedback on the maps?
Are Epic going to play all the maps live on the stream?
Good Luck everyone!
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