Begin Map Name=/Game/AlienMap Begin Level NAME=PersistentLevel Begin Actor Class=WorldSettings Name=WorldInfo_0 Archetype=WorldSettings'/Script/Engine.Default__WorldSettings' Begin Object Class=BookMark Name="BookMark_0" End Object Begin Object Class=BookMark Name="BookMark_2" End Object Begin Object Class=StaticMeshComponent Name="StaticMeshComponent0" End Object Begin Object Name="BookMark_0" Location=(X=1032.924561,Y=-1225.010620,Z=295.627106) Rotation=(Pitch=13.904873,Yaw=132.802292,Roll=0.000000) End Object Begin Object Name="BookMark_2" Location=(X=-1440.231201,Y=-202.543152,Z=620.948853) Rotation=(Pitch=-11.479553,Yaw=366.929749,Roll=0.000000) End Object Begin Object Name="StaticMeshComponent0" BodyInstance=(bAutoWeld=False) End Object KillZ=-1000.000000 LightmassSettings=(NumIndirectLightingBounces=5,EnvironmentColor=(B=255,G=218,R=176,A=0),EnvironmentIntensity=0.000000,OcclusionExponent=1.500000,MaxOcclusionDistance=400.000000) LevelLightingQuality=Quality_Production BookMarks(1)=BookMark'BookMark_2' BookMarks(2)=BookMark'BookMark_0' RootComponent=StaticMeshComponent'StaticMeshComponent0' ActorLabel="WorldInfo" End Actor Begin Actor Class=Brush Name=Brush_0 Archetype=Brush'/Script/Engine.Default__Brush' Begin Object Class=BrushComponent Name="BrushComponent0" Archetype=BrushComponent'Default__Brush:BrushComponent0' End Object Begin Object Class=CubeBuilder Name="CubeBuilder_11" End Object Begin Object Name="BrushComponent0" Brush=Model'Brush' bSelectable=False RelativeLocation=(X=230.000000,Y=70.000000,Z=130.000000) End Object Begin Object Name="CubeBuilder_11" Vertices(0)=(X=-1000.000000,Y=-1000.000000,Z=-100.000000) Vertices(1)=(X=-1000.000000,Y=-1000.000000,Z=100.000000) Vertices(2)=(X=-1000.000000,Y=1000.000000,Z=-100.000000) Vertices(3)=(X=-1000.000000,Y=1000.000000,Z=100.000000) Vertices(4)=(X=1000.000000,Y=-1000.000000,Z=-100.000000) Vertices(5)=(X=1000.000000,Y=-1000.000000,Z=100.000000) 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Archetype=BrushComponent'Default__LightmassImportanceVolume:BrushComponent0' Begin Object Class=BodySetup Name="RB_BodySetup_0" End Object End Object Begin Brush Name=Model_4 End Brush Begin Object Name="BrushComponent0" Begin Object Name="RB_BodySetup_0" AggGeom=(ConvexElems=((VertexData=((X=-2526.589844,Y=2176.589844,Z=-1366.449463),(X=-2526.589844,Y=2176.589844,Z=-453.548340),(X=-2526.589844,Y=-2116.589844,Z=-453.548340),(X=-2526.589844,Y=-2116.589844,Z=-1366.449463),(X=1026.589844,Y=2176.589844,Z=-1366.449463),(X=1026.589844,Y=2176.589844,Z=-453.548340),(X=1026.589844,Y=-2116.589844,Z=-1366.449463),(X=1026.589844,Y=-2116.589844,Z=-453.548340)),ElemBox=(Min=(X=-2526.589844,Y=-2116.589844,Z=-1366.449463),Max=(X=1026.589844,Y=2176.589844,Z=-453.548340),IsValid=1)))) PhysicsType=PhysType_Kinematic bGenerateMirroredCollision=False CollisionTraceFlag=CTF_UseSimpleAsComplex End Object Brush=Model'Model_4' BrushBodySetup=BodySetup'RB_BodySetup_0' 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BrushComponent=BrushComponent0 SavedSelections(0)=(Type=1,Index=4,SelectionIndex=6) RootComponent=BrushComponent0 ActorLabel="LightmassImportanceVolume" FolderPath="Lighting" End Actor Begin Actor Class=AtmosphericFog Name=AtmosphericFog_1 Archetype=AtmosphericFog'/Script/Engine.Default__AtmosphericFog' Begin Object Class=BillboardComponent Name="Sprite" Archetype=BillboardComponent'Default__AtmosphericFog:Sprite' End Object Begin Object Class=AtmosphericFogComponent Name="AtmosphericFogComponent0" Archetype=AtmosphericFogComponent'Default__AtmosphericFog:AtmosphericFogComponent0' End Object Begin Object Class=ArrowComponent Name="ArrowComponent0" Archetype=ArrowComponent'Default__AtmosphericFog:ArrowComponent0' End Object Begin Object Name="Sprite" AttachParent=AtmosphericFogComponent0 End Object Begin Object Name="AtmosphericFogComponent0" PrecomputeParams=(InscatterAltitudeSampleNum=32) RelativeLocation=(X=-31.083755,Y=541.017456,Z=1024.099731) End Object Begin Object Name="ArrowComponent0" AttachParent=AtmosphericFogComponent0 End Object AtmosphericFogComponent=AtmosphericFogComponent0 ArrowComponent=ArrowComponent0 SpriteComponent=Sprite RootComponent=AtmosphericFogComponent0 ActorLabel="AtmosphericFog" FolderPath="RenderFX" End Actor Begin Actor Class=TextRenderActor Name=TemplateLabel Archetype=TextRenderActor'/Script/Engine.Default__TextRenderActor' Begin Object Class=TextRenderComponent Name="NewTextRenderComponent" Archetype=TextRenderComponent'Default__TextRenderActor:NewTextRenderComponent' End Object Begin Object Class=BillboardComponent Name="Sprite" Archetype=BillboardComponent'Default__TextRenderActor:Sprite' End Object Begin Object Name="NewTextRenderComponent" Text="Third Person" TextMaterial=Material'/Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent.AntiAliasedTextMaterialTranslucent' HorizontalAlignment=EHTA_Center VerticalAlignment=EVRTA_TextCenter TextRenderColor=(B=145,G=86,R=0,A=255) WorldSize=8.000000 RelativeLocation=(X=-480.000061,Y=0.000000,Z=132.846405) RelativeRotation=(Pitch=90.000000,Yaw=0.000000,Roll=-179.999756) RelativeScale3D=(X=20.000000,Y=20.000000,Z=20.000000) End Object Begin Object Name="Sprite" AttachParent=NewTextRenderComponent End Object TextRender=NewTextRenderComponent SpriteComponent=Sprite RootComponent=NewTextRenderComponent ActorLabel="TemplateLabel" End Actor Begin Actor Class=BP_Sky_Sphere_C Name=SkySphereBlueprint Archetype=BP_Sky_Sphere_C'/Engine/EngineSky/BP_Sky_Sphere.Default__BP_Sky_Sphere_C' Begin Object Class=SceneComponent Name="Base" Archetype=SceneComponent'BP_Sky_Sphere_C:SceneComponent_1' End Object Begin Object Class=StaticMeshComponent Name="Sky Sphere mesh" Archetype=StaticMeshComponent'BP_Sky_Sphere_C:StaticMeshComponent_12' Begin Object Class=MaterialInstanceDynamic Name="MaterialInstanceDynamic_3" End Object End Object Begin Object Name="Base" bNetAddressable=True CreationMethod=SimpleConstructionScript End Object Begin Object Name="Sky Sphere mesh" Begin Object Name="MaterialInstanceDynamic_3" Parent=Material'/Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2' ScalarParameterValues(0)=(ParameterName="Horizon falloff",ParameterValue=5.947084) ScalarParameterValues(1)=(ParameterName="Cloud speed",ParameterValue=2.000000) ScalarParameterValues(2)=(ParameterName="Sun brightness",ParameterValue=75.000000) ScalarParameterValues(3)=(ParameterName="Sun height") ScalarParameterValues(4)=(ParameterName="Cloud opacity",ParameterValue=1.000000) ScalarParameterValues(5)=(ParameterName="Stars brightness",ParameterValue=0.100000) VectorParameterValues(0)=(ParameterName="Light direction",ParameterValue=(R=0.398148,G=0.054030,B=-0.915728,A=1.000000)) VectorParameterValues(1)=(ParameterName="Sun color",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)) VectorParameterValues(2)=(ParameterName="Horizon color",ParameterValue=(R=0.920000,G=1.322342,B=2.000000,A=1.000000)) VectorParameterValues(3)=(ParameterName="Zenith color",ParameterValue=(R=0.022800,G=0.048994,B=0.120000,A=1.000000)) VectorParameterValues(4)=(ParameterName="Cloud color",ParameterValue=(R=0.925332,G=0.941417,B=0.992890,A=1.000000)) End Object OverrideMaterials(0)=MaterialInstanceDynamic'MaterialInstanceDynamic_3' bHasCachedStaticLighting=True BodyInstance=(Scale3D=(X=400.000000,Y=400.000000,Z=400.000000)) AttachParent=Base bNetAddressable=True CreationMethod=SimpleConstructionScript UCSModifiedProperties(0)=(MemberParent=Class'/Script/Engine.MeshComponent',MemberName="OverrideMaterials") UCSModifiedProperties(1)=(MemberParent=Class'/Script/Engine.PrimitiveComponent',MemberName="BodyInstance") CustomProperties End Object Sky Sphere mesh="Sky Sphere mesh" Base=Base Sky material=MaterialInstanceDynamic'"Sky Sphere mesh.MaterialInstanceDynamic_3"' Directional light actor=DirectionalLight'LightSource_0' Sun height=0.736771 Sun brightness=75.000000 Cloud speed=2.000000 Cloud opacity=1.000000 RootComponent=Base ActorLabel="SkySphereBlueprint" BlueprintCreatedComponents(0)=Base BlueprintCreatedComponents(1)="Sky Sphere mesh" End Actor Begin Actor Class=SphereReflectionCapture Name=SphereReflectionCapture Archetype=SphereReflectionCapture'/Script/Engine.Default__SphereReflectionCapture' Begin Object Class=SphereReflectionCaptureComponent Name="NewReflectionComponent" Archetype=SphereReflectionCaptureComponent'Default__SphereReflectionCapture:NewReflectionComponent' End Object Begin Object Class=BillboardComponent Name="Sprite" Archetype=BillboardComponent'Default__SphereReflectionCapture:Sprite' End Object Begin Object Class=DrawSphereComponent Name="DrawRadius0" Archetype=DrawSphereComponent'Default__SphereReflectionCapture:DrawRadius0' Begin Object Class=BodySetup Name="BodySetup_1" End Object End Object Begin Object Class=DrawSphereComponent Name="DrawRadius1" Archetype=DrawSphereComponent'Default__SphereReflectionCapture:DrawRadius1' Begin Object Class=BodySetup Name="BodySetup_2" End Object End Object Begin Object Name="NewReflectionComponent" PreviewInfluenceRadius=DrawRadius0 StateId=B64336D44970463657E7D4A9990F4F4D RelativeLocation=(X=-16.000000,Y=-80.000000,Z=512.000000) End Object Begin Object Name="Sprite" AttachParent=NewReflectionComponent End Object Begin Object Name="DrawRadius0" Begin Object Name="BodySetup_1" AggGeom=(SphereElems=((TM=(XPlane=(W=1.000000,X=-16.000000,Y=-80.000000,Z=512.000000),YPlane=(W=0.000000,X=2386489988087808.000000,Y=0.000000,Z=-0.000000),ZPlane=(W=0.000000,X=46123052633761513472.000000,Y=0.000000,Z=2395011203203072.000000),WPlane=(W=0.000000,X=1264666.000000,Y=0.000000,Z=46124178533668356096.000000)),Radius=3000.000000))) CollisionTraceFlag=CTF_UseSimpleAsComplex End Object SphereRadius=3000.000000 AttachParent=NewReflectionComponent End Object Begin Object Name="DrawRadius1" Begin Object Name="BodySetup_2" AggGeom=(SphereElems=((TM=(XPlane=(W=1.000000,X=-16.000000,Y=-80.000000,Z=512.000000),YPlane=(W=0.000000,X=2386489988087808.000000,Y=0.000000,Z=-0.000000),ZPlane=(W=0.000000,X=46323462817179500544.000000,Y=0.000000,Z=2394530166865920.000000),WPlane=(W=0.000000,X=1264666.000000,Y=0.000000,Z=46126430333482041344.000000)),Radius=32.000000))) CollisionTraceFlag=CTF_UseSimpleAsComplex End Object AttachParent=NewReflectionComponent End Object DrawCaptureRadius=DrawRadius1 CaptureComponent=NewReflectionComponent SpriteComponent=Sprite RootComponent=NewReflectionComponent ActorLabel="SphereReflectionCapture" FolderPath="RenderFX" End Actor Begin Actor Class=PlayerStart Name=NetworkPlayerStart Archetype=PlayerStart'/Script/Engine.Default__PlayerStart' Begin Object Class=CapsuleComponent Name="CollisionCapsule" Archetype=CapsuleComponent'Default__PlayerStart:CollisionCapsule' Begin Object Class=BodySetup Name="BodySetup_3" End Object End Object Begin Object Class=BillboardComponent Name="Sprite" Archetype=BillboardComponent'Default__PlayerStart:Sprite' End Object Begin Object Class=BillboardComponent Name="Sprite2" Archetype=BillboardComponent'Default__PlayerStart:Sprite2' End Object Begin Object Class=ArrowComponent Name="Arrow" Archetype=ArrowComponent'Default__PlayerStart:Arrow' End Object Begin Object Name="CollisionCapsule" Begin Object Name="BodySetup_3" AggGeom=(SphylElems=((TM=(XPlane=(W=0.000000,X=-0.250000,Y=-0.000000,Z=-0.000000),YPlane=(W=0.000000,X=2391740585607168.000000,Y=0.000000,Z=-0.000000),ZPlane=(W=0.000000,X=2391815747534848.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=-970.000000,Y=-346.443420,Z=202.000671)),Radius=40.000000,Length=104.000000))) CollisionTraceFlag=CTF_UseSimpleAsComplex End Object BodyInstance=(Scale3D=(X=-0.250000,Y=1.000000,Z=1.000000)) RelativeLocation=(X=-970.000000,Y=-346.443420,Z=202.000671) RelativeScale3D=(X=-0.250000,Y=1.000000,Z=1.000000) End Object Begin Object Name="Sprite" AttachParent=CollisionCapsule End Object Begin Object Name="Sprite2" AttachParent=CollisionCapsule End Object Begin Object Name="Arrow" AttachParent=CollisionCapsule End Object ArrowComponent=Arrow CapsuleComponent=CollisionCapsule GoodSprite=Sprite BadSprite=Sprite2 RootComponent=CollisionCapsule ActorLabel="NetworkPlayerStart" End Actor Begin Actor Class=DocumentationActor Name=DocumentationActor1 Archetype=DocumentationActor'/Script/Engine.Default__DocumentationActor' Begin Object Class=SceneComponent Name="SceneComp" Archetype=SceneComponent'Default__DocumentationActor:SceneComp' End Object Begin Object Class=MaterialBillboardComponent Name="BillboardComponent" Archetype=MaterialBillboardComponent'Default__DocumentationActor:BillboardComponent' End Object Begin Object Name="SceneComp" RelativeLocation=(X=-400.000000,Y=50.000000,Z=190.000000) RelativeScale3D=(X=19.750000,Y=38.250000,Z=19.750000) End Object Begin Object Name="BillboardComponent" AttachParent=SceneComp End Object DocumentLink="https://www.youtube.com/playlist?list=PLZlv_N0_O1gZS5HylO_368myr-Kg2ZLwb" Billboard=BillboardComponent RootComponent=SceneComp ActorLabel="DocumentationActor1" End Actor Begin Actor Class=DirectionalLight Name=LightSource_0 Archetype=DirectionalLight'/Script/Engine.Default__DirectionalLight' Begin Object Class=DirectionalLightComponent Name="LightComponent0" Archetype=DirectionalLightComponent'Default__DirectionalLight:LightComponent0' End Object Begin Object Class=ArrowComponent Name="ArrowComponent0" Archetype=ArrowComponent'Default__DirectionalLight:ArrowComponent0' End Object Begin Object Name="LightComponent0" bUsedAsAtmosphereSunLight=True ShadowMapChannel=0 LightGuid=5F062DC54F25DF9A1A38B48B6B71B4AC Intensity=2.750000 RelativeLocation=(X=100.000000,Y=-200.000000,Z=570.000000) RelativeRotation=(Pitch=-66.309387,Yaw=7.728075,Roll=-6.482239) End Object Begin Object Name="ArrowComponent0" ArrowColor=(B=255,G=255,R=255,A=255) AttachParent=LightComponent0 End Object ArrowComponent=ArrowComponent0 LightComponent=LightComponent0 RootComponent=LightComponent0 ActorLabel="Light Source" FolderPath="Lighting" End Actor Begin Actor Class=PostProcessVolume Name=PostProcessVolume_0 Archetype=PostProcessVolume'/Script/Engine.Default__PostProcessVolume' Begin Object Class=BrushComponent Name="BrushComponent0" Archetype=BrushComponent'Default__PostProcessVolume:BrushComponent0' Begin Object Class=BodySetup Name="BodySetup_4" End Object End Object Begin Object Class=CubeBuilder Name="CubeBuilder_6" End Object Begin Brush Name=Model_8 End Brush Begin Object Name="BrushComponent0" Begin Object Name="BodySetup_4" 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Vertex +00100.000000,-00100.000000,+00100.000000 Vertex +00100.000000,+00100.000000,+00100.000000 End Polygon Begin Polygon Link=5 Origin -00100.000000,-00100.000000,-00100.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -00100.000000,-00100.000000,-00100.000000 Vertex -00100.000000,+00100.000000,-00100.000000 Vertex +00100.000000,+00100.000000,-00100.000000 Vertex +00100.000000,-00100.000000,-00100.000000 End Polygon End PolyList End Brush Brush=Model'Model_8' BrushComponent=BrushComponent0 BrushBuilder=CubeBuilder'CubeBuilder_6' bHidden=False RootComponent=BrushComponent0 ActorLabel="PostProcessVolume" FolderPath="Lighting" End Actor Begin Actor Class=SkyLight Name=SkyLight_0 Archetype=SkyLight'/Script/Engine.Default__SkyLight' Begin Object Class=BillboardComponent Name="Sprite" Archetype=BillboardComponent'Default__SkyLight:Sprite' End Object Begin Object Class=SkyLightComponent Name="SkyLightComponent0" Archetype=SkyLightComponent'Default__SkyLight:SkyLightComponent0' End Object Begin Object Name="Sprite" AttachParent=SkyLightComponent0 End Object Begin Object Name="SkyLightComponent0" LightGuid=0676CEC042895FBBAFB8C79171742C25 RelativeLocation=(X=30.162476,Y=7.713703,Z=20.000061) End Object LightComponent=SkyLightComponent0 SpriteComponent=Sprite RootComponent=SkyLightComponent0 ActorLabel="SkyLight" FolderPath="Lighting" End Actor Begin Actor Class=AbstractNavData Name=AbstractNavData-Default Archetype=AbstractNavData'/Script/Engine.Default__AbstractNavData' ActorLabel="AbstractNavData-Default" End Actor Begin Actor Class=StaticMeshActor Name=Floor_1 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor' Begin Object Class=StaticMeshComponent Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0' End Object Begin Object Name="StaticMeshComponent0" StaticMesh=StaticMesh'/Game/Geometry/Meshes/TemplateFloor.TemplateFloor' bOverrideLightMapRes=True OverriddenLightMapRes=512 StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_2C1BC8F50A7A43818AFE266EB43D9060Simplygon_5_5_2156_18f808c3cf724e5a994f57de5c83cc4b_A6F574154019B4ECBC7B0CB6A03071CD0000000001000000010000000100000000000000010000004000000000000000010000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000" OverrideMaterials(0)=None BodyInstance=(Scale3D=(X=5.250000,Y=5.250000,Z=1.000000),MassInKg=910125.937500) RelativeLocation=(X=-399.751465,Y=0.000000,Z=130.277084) RelativeRotation=(Pitch=0.001544,Yaw=0.000000,Roll=-0.000000) RelativeScale3D=(X=5.250000,Y=5.250000,Z=1.000000) CustomProperties End Object StaticMeshComponent=StaticMeshComponent0 RootComponent=StaticMeshComponent0 ActorLabel="Floor" FolderPath="ArenaGeometry/Arena" End Actor Begin Actor Class=StaticMeshActor Name=AlienTemplez_4 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor' Begin Object Class=StaticMeshComponent Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0' End Object Begin Object Name="StaticMeshComponent0" StaticMesh=StaticMesh'/Game/ThirdPersonBP/Blueprints/AlienTemplez.AlienTemplez' StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_8C68575CEF434CA8A9E1DA4AED8A47BB_BC6E9CA84AA5919FFEE9FEB63986F5BE000000000100000001000000010000000100000000000000010000004000000000000000010000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000" bGenerateOverlapEvents=True BodyInstance=(Scale3D=(X=33.250000,Y=33.250000,Z=33.250000),CollisionProfileName="OverlapAll",CollisionResponses=(ResponseArray=((Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap))),bNotifyRigidBodyCollision=True,MassInKg=680.687866,CollisionEnabled=QueryOnly) RelativeLocation=(X=-450.000000,Y=170.000000,Z=-30.000000) RelativeScale3D=(X=33.250000,Y=33.250000,Z=33.250000) Mobility=Movable End Object StaticMeshComponent=StaticMeshComponent0 RootComponent=StaticMeshComponent0 ActorLabel="AlienTemplez" End Actor Begin Actor Class=StaticMeshActor Name=AlienSpaceship Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor' Begin Object Class=StaticMeshComponent Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0' End Object Begin Object Name="StaticMeshComponent0" StaticMesh=StaticMesh'/Game/ThirdPersonBP/Blueprints/AlienSpaceship.AlienSpaceship' StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_8C68575CEF434CA8A9E1DA4AED8A47BB_A6F3CEBD4D72ACC42BB043BC12924CF2000000000100000001000000010000000100000000000000010000004000000000000000010000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000" BodyInstance=(Scale3D=(X=27.250000,Y=27.250000,Z=27.250000)) RelativeLocation=(X=-460.000000,Y=360.000000,Z=160.000000) RelativeScale3D=(X=27.250000,Y=27.250000,Z=27.250000) End Object StaticMeshComponent=StaticMeshComponent0 RootComponent=StaticMeshComponent0 ActorLabel="AlienSpaceship" End Actor Begin Actor Class=ThirdPersonCharacter_C Name=ThirdPersonCharacter_167 Archetype=ThirdPersonCharacter_C'/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.Default__ThirdPersonCharacter_C' Begin Object Class=CapsuleComponent Name="CollisionCylinder" Archetype=CapsuleComponent'Default__ThirdPersonCharacter_C:CollisionCylinder' Begin Object Class=BodySetup Name="BodySetup_4" End Object End Object Begin Object Class=ArrowComponent Name="Arrow" Archetype=ArrowComponent'Default__ThirdPersonCharacter_C:Arrow' End Object Begin Object Class=CharacterMovementComponent Name="CharMoveComp" Archetype=CharacterMovementComponent'Default__ThirdPersonCharacter_C:CharMoveComp' End Object Begin Object Class=SkeletalMeshComponent Name="CharacterMesh0" Archetype=SkeletalMeshComponent'Default__ThirdPersonCharacter_C:CharacterMesh0' Begin Object Class=ThirdPerson_AnimBP_C Name="ThirdPerson_AnimBP_C_0" End Object End Object Begin Object Class=DrawFrustumComponent Name="DrawFrustumComponent_306" End Object Begin Object Class=StaticMeshComponent Name="StaticMeshComponent_318" End Object Begin Object Class=CameraComponent Name="FollowCamera" Archetype=CameraComponent'ThirdPersonCharacter_C:CameraComponent_0__CCE3C0B4' End Object Begin Object Class=SpringArmComponent Name="CameraBoom" Archetype=SpringArmComponent'ThirdPersonCharacter_C:SpringArmComponent_0__A9892D03' End Object Begin Object Name="CollisionCylinder" Begin Object Name="BodySetup_4" AggGeom=(SphylElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=2389335403921408.000000,Y=0.000000,Z=-0.000000),ZPlane=(W=0.000000,X=2389410565849088.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=-750.002563,Y=390.000000,Z=226.284607)),Radius=42.000000,Length=108.000000))) CollisionTraceFlag=CTF_UseSimpleAsComplex End Object BodyInstance=(MassInKg=165.527161) RelativeLocation=(X=-580.002563,Y=2980.000000,Z=226.284607) End Object Begin Object Name="Arrow" AttachParent=CollisionCylinder End Object Begin Object Name="CharMoveComp" WalkableFloorZ=0.710000 UpdatedComponent=CollisionCylinder UpdatedPrimitive=CollisionCylinder End Object Begin Object Name="CharacterMesh0" Begin Object Name="ThirdPerson_AnimBP_C_0" AnimGraphNode_BlendSpacePlayer_02DCCD344B15638E3A268A84A40F216E=(BlendSampleDataCache=((TotalWeight=1.000000))) AnimGraphNode_StateMachine_4DC365404548467BD671AEB325E4717D=(CurrentState=0) End Object MaxDistanceFactor=0.078831 AttachParent=CollisionCylinder RelativeRotation=(Pitch=0.000000,Yaw=-90.000000,Roll=-0.000000) End Object Begin Object Name="DrawFrustumComponent_306" FrustumAspectRatio=1.777778 FrustumStartDist=10.000000 FrustumEndDist=1010.000000 AlwaysLoadOnClient=False AlwaysLoadOnServer=False AttachParent=FollowCamera CreationMethod=SimpleConstructionScript End Object Begin Object Name="StaticMeshComponent_318" StaticMesh=StaticMesh'/Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM' CastShadow=False AlwaysLoadOnClient=False AlwaysLoadOnServer=False BodyInstance=(ResponseToChannels=(Visibility=ECR_Ignore,Camera=ECR_Ignore),CollisionProfileName="NoCollision",CollisionResponses=(ResponseArray=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore))),CollisionEnabled=NoCollision,ObjectType=ECC_WorldStatic) AttachParent=FollowCamera bHiddenInGame=True CreationMethod=SimpleConstructionScript End Object Begin Object Name="FollowCamera" AttachParent=CameraBoom AttachSocketName="SpringEndpoint" bNetAddressable=True CreationMethod=SimpleConstructionScript End Object Begin Object Name="CameraBoom" AttachParent=CollisionCylinder bNetAddressable=True CreationMethod=SimpleConstructionScript End Object FollowCamera=FollowCamera CameraBoom=CameraBoom Mesh=CharacterMesh0 ArrowComponent=Arrow CharacterMovement=CharMoveComp CapsuleComponent=CollisionCylinder AutoPossessPlayer=Player0 RootComponent=CollisionCylinder ActorLabel="ThirdPersonCharacter" BlueprintCreatedComponents(0)=CameraBoom BlueprintCreatedComponents(1)=FollowCamera End Actor Begin Actor Class=AI_C Name=AI_103 Archetype=AI_C'/Game/ThirdPersonBP/Blueprints/AI.Default__AI_C' Begin Object Class=PawnSensingComponent Name="PawnSensing" Archetype=PawnSensingComponent'AI_C:PawnSensing_GEN_VARIABLE' End Object Begin Object Class=CameraComponent Name="FollowCamera" Archetype=CameraComponent'AI_C:CameraComponent_0__CCE3C0B4' End Object Begin Object Class=SpringArmComponent Name="CameraBoom" Archetype=SpringArmComponent'AI_C:SpringArmComponent_0__A9892D03' End Object Begin Object Class=CapsuleComponent Name="CollisionCylinder" Archetype=CapsuleComponent'Default__AI_C:CollisionCylinder' Begin Object Class=BodySetup Name="BodySetup_9" End Object End Object Begin Object Class=ArrowComponent Name="Arrow" Archetype=ArrowComponent'Default__AI_C:Arrow' End Object Begin Object Class=CharacterMovementComponent Name="CharMoveComp" Archetype=CharacterMovementComponent'Default__AI_C:CharMoveComp' End Object Begin Object Class=SkeletalMeshComponent Name="CharacterMesh0" Archetype=SkeletalMeshComponent'Default__AI_C:CharacterMesh0' Begin Object Class=ThirdPerson_AnimBP_C Name="ThirdPerson_AnimBP_C_8" End Object End Object Begin Object Class=DrawFrustumComponent Name="DrawFrustumComponent_229" End Object Begin Object Class=StaticMeshComponent Name="StaticMeshComponent_237" End Object Begin Object Name="PawnSensing" OnSeePawn=(AI_103.BndEvt__PawnSensing_K2Node_ComponentBoundEvent_0_SeePawnDelegate__DelegateSignature) PeripheralVisionAngle=36.900002 bNetAddressable=True CreationMethod=SimpleConstructionScript End Object Begin Object Name="FollowCamera" AttachParent=CameraBoom AttachSocketName="SpringEndpoint" bNetAddressable=True CreationMethod=SimpleConstructionScript End Object Begin Object Name="CameraBoom" AttachParent=CollisionCylinder bNetAddressable=True CreationMethod=SimpleConstructionScript End Object Begin Object Name="CollisionCylinder" Begin Object Name="BodySetup_9" AggGeom=(SphylElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=20089538545531008177117967731916800.000000,Y=0.000000,Z=-0.000000),ZPlane=(W=0.000000,X=20089885168742008083594939486699520.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=1349.997437,Y=-1910.000000,Z=226.001602)),Radius=42.000000,Length=108.000000))) CollisionTraceFlag=CTF_UseSimpleAsComplex End Object BodyInstance=(MassInKg=165.527161) RelativeLocation=(X=1349.997437,Y=-1910.000000,Z=406.001587) RelativeRotation=(Pitch=0.000000,Yaw=129.999893,Roll=0.000000) End Object Begin Object Name="Arrow" AttachParent=CollisionCylinder End Object Begin Object Name="CharMoveComp" WalkableFloorZ=0.710000 UpdatedComponent=CollisionCylinder UpdatedPrimitive=CollisionCylinder End Object Begin Object Name="CharacterMesh0" Begin Object Name="ThirdPerson_AnimBP_C_8" AnimGraphNode_BlendSpacePlayer_02DCCD344B15638E3A268A84A40F216E=(BlendSampleDataCache=((TotalWeight=1.000000))) AnimGraphNode_StateMachine_4DC365404548467BD671AEB325E4717D=(CurrentState=0) End Object MaxDistanceFactor=0.036602 AttachParent=CollisionCylinder End Object Begin Object Name="DrawFrustumComponent_229" FrustumAspectRatio=1.777778 FrustumStartDist=10.000000 FrustumEndDist=1010.000000 AlwaysLoadOnClient=False AlwaysLoadOnServer=False AttachParent=FollowCamera CreationMethod=SimpleConstructionScript End Object Begin Object Name="StaticMeshComponent_237" StaticMesh=StaticMesh'/Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM' CastShadow=False AlwaysLoadOnClient=False AlwaysLoadOnServer=False BodyInstance=(ResponseToChannels=(Visibility=ECR_Ignore,Camera=ECR_Ignore),CollisionProfileName="NoCollision",CollisionResponses=(ResponseArray=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore))),CollisionEnabled=NoCollision,ObjectType=ECC_WorldStatic) AttachParent=FollowCamera bHiddenInGame=True CreationMethod=SimpleConstructionScript End Object PawnSensing=PawnSensing FollowCamera=FollowCamera CameraBoom=CameraBoom Mesh=CharacterMesh0 ArrowComponent=Arrow CharacterMovement=CharMoveComp CapsuleComponent=CollisionCylinder RootComponent=CollisionCylinder ActorLabel="AI" BlueprintCreatedComponents(0)=CameraBoom BlueprintCreatedComponents(1)=FollowCamera BlueprintCreatedComponents(2)=PawnSensing End Actor Begin Actor Class=MatineeActor Name=MatineeActor_0 Archetype=MatineeActor'/Script/Engine.Default__MatineeActor' Begin Object Class=InterpData Name="InterpData_0" Begin Object Class=InterpCurveEdSetup Name="InterpCurveEdSetup_0" End Object End Object Begin Object Class=BillboardComponent Name="Sprite" Archetype=BillboardComponent'Default__MatineeActor:Sprite' End Object Begin Object Class=SceneComponent Name="SceneComp" Archetype=SceneComponent'Default__MatineeActor:SceneComp' End Object Begin Object Name="InterpData_0" Begin Object Name="InterpCurveEdSetup_0" Tabs(0)=(ViewEndInput=5.000000) End Object CurveEdSetup=InterpCurveEdSetup'InterpCurveEdSetup_0' SelectedFilter=InterpFilter'FilterAll' End Object Begin Object Name="Sprite" AttachParent=SceneComp End Object Begin Object Name="SceneComp" RelativeLocation=(X=5620.000000,Y=-130.000000,Z=3240.000000) End Object MatineeData=InterpData'InterpData_0' SpriteComponent=Sprite InterpPosition=0.000000 RootComponent=SceneComp ActorLabel="MatineeActor" End Actor Begin Actor Class=AlienMap_C Name=AlienMap_C_0 Archetype=AlienMap_C'/Game/AlienMap.Default__AlienMap_C' Begin Object Class=SceneComponent Name="DefaultSceneRoot" End Object Begin Object Name="DefaultSceneRoot" bNetAddressable=True CreationMethod=SimpleConstructionScript End Object DefaultSceneRoot=SceneComponent'DefaultSceneRoot' RootComponent=SceneComponent'DefaultSceneRoot' BlueprintCreatedComponents(0)=SceneComponent'DefaultSceneRoot' End Actor End Level Begin Surface End Surface End Map