@2d-chris Impressive technique! Seems easier to work with than additive and hollowing.
Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion
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I decided to give it a try some days ago, started to build a map, but now I see, that it's rooms are small for Unreal gameplay. Therefore I'll begin to create a new one, fortunately, I still have a lot of time. However, It's a great fun to design maps for UT, thank you, guys for such a nice contest!
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Screenshots look good so far everyone

Like NATO I created a thread over on the UT forums. Creature of habit. I'm still continuing to work so I'll officially submit it closer to the deadline
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@Sprony how much the basic layout can change from first deadline through the second phase? (Assuming to get through)
Havent had time to try anything until now, will try to get something down during this week.
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Anyone that have some time over and can give me some feedback on my map?

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Quote from blackdog
11 hours ago, blackdog said: @Sprony how much the basic layout can change from first deadline through the second phase? (Assuming to get through)
Havent had time to try anything until now, will try to get something down during this week.
It depends really. There's not a set limit and there's certainly room to change, but it has to be the same map and not completely something else.
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Put a new version on UT forums https://www.epicgames.com/unrealtourname…ll=1#post238710
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Hey everyone!
Hope this is the right place to put this. I just started my WIP thread for my submission on the UT forums here: https://www.epicgames.com/unrealtourname…8951#post238951
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Quote from 2d-chris
On 4/21/2016 at 9:42 PM, 2d-chris said: @blackdog here you go, I'm going to be working on this for a while so probably won't get the entire thing done before the phase 1 ends, so here is the first 3 hours. Final video I will probably give some commentary and music goodness, at this rate it will be about 4-6 hours of video at this speed.
Presenting, the birth of ctf-mattdamon
Just wanted to thank you for posting this 2d-chris - I went back and restarted my whitebox and was able to accomplish the same amount of progress in 2 hours as I had previously done over 4-5. Still figuring out how best to combine the subtractive/additive methods. But your video has been informative. Thanks!
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Quote from NATO
On 4/25/2016 at 2:09 AM, NATO said: Put a new version on UT forums https://www.epicgames.com/unrealtourname…ll=1#post238710
Quote from Mangley3 hours ago, Mangley said: Hey everyone!
Hope this is the right place to put this. I just started my WIP thread for my submission on the UT forums here: https://www.epicgames.com/unrealtourname…8951#post238951
Don't forget to submit the maps on time in this thread.
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Good call; I'm still tweaking wip versions before I submit a final version. I'll probably put it up on Friday.
Thanks for the heads up however

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Damnit, I just moved to another house and I have no internet. I only saw about the contest today
Which is a bit late. -
I'm about 80% done on mine, should get it posted either today or tomorrow.
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Quote from clankill3r
1 hour ago, clankill3r said: Damnit, I just moved to another house and I have no internet. I only saw about the contest today
Which is a bit late.I've made a complete ctf shell in a little over a week
you can do it. I did 3 hours a day, everyday. The real hard work will be the meshing, now that takes time. -
Just a question regarding the Showdown game type -- is there any kind of requirement that every weapon be available in the level, or can a weapon have a select set of weapons that the creator feels better matches the level in the showdown gametype?
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Quote from 2d-chris
On 4/21/2016 at 3:42 AM, 2d-chris said: @blackdog here you go, I'm going to be working on this for a while so probably won't get the entire thing done before the phase 1 ends, so here is the first 3 hours. Final video I will probably give some commentary and music goodness, at this rate it will be about 4-6 hours of video at this speed.
Presenting, the birth of ctf-mattdamon
Yeah I've actually just gone back and done this myself @Sigma Although I was enjoying the approach I was taking, I've managed to achieve a much better whitebox by using subtractive design, will be updating my thread and submitting my submission asap.
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I'm also cooking up something this time: DM-Eternal
[Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_01c.jpg]
More images here: https://migrationtest.mapcore.org/topic/20021-ep…#comment-414293
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Quote from Sprony
5 hours ago, Sprony said: Don't forget to submit the maps on time in this thread.
Will do, thanks Sprony!
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Quote from Sigma
8 hours ago, Sigma said: Just a question regarding the Showdown game type -- is there any kind of requirement that every weapon be available in the level, or can a weapon have a select set of weapons that the creator feels better matches the level in the showdown gametype?
Experiment, not every level needs every weapon/pickup
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