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  4. Unreal Tournament Level Design Contest

Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

  • Sprony
  • April 2, 2016 at 11:46 AM
  • =Orion=
    • April 21, 2016 at 7:46 PM
    • #101

    @2d-chris Impressive technique! Seems easier to work with than additive and hollowing.

  • Mmelnyk
    • April 21, 2016 at 8:24 PM
    • #102

    I decided to give it a try some days ago, started to build a map, but now I see, that it's rooms are small for Unreal gameplay. Therefore I'll begin to create a new one, fortunately, I still have a lot of time. However, It's a great fun to design maps for UT, thank you, guys for such a nice contest!

  • tidu
    • April 23, 2016 at 1:24 AM
    • #103

    Screenshots look good so far everyone :)

    Like NATO I created a thread over on the UT forums. Creature of habit. I'm still continuing to work so I'll officially submit it closer to the deadline

    https://www.epicgames.com/unrealtourname…owdown-Contest)

  • blackdog
    • April 23, 2016 at 10:17 PM
    • #104

    @Sprony how much the basic layout can change from first deadline through the second phase? (Assuming to get through)

    Havent had time to try anything until now, will try to get something down during this week.

  • Psyrius
    • April 24, 2016 at 8:05 AM
    • #105

    Anyone that have some time over and can give me some feedback on my map? :)

  • Sprony
    • April 24, 2016 at 9:43 AM
    • #106
    Quote from blackdog

    11 hours ago, blackdog said: @Sprony how much the basic layout can change from first deadline through the second phase? (Assuming to get through)

    Havent had time to try anything until now, will try to get something down during this week.

    It depends really. There's not a set limit and there's certainly room to change, but it has to be the same map and not completely something else.

  • NATO
    • April 25, 2016 at 1:09 AM
    • #107

    Put a new version on UT forums https://www.epicgames.com/unrealtourname…ll=1#post238710

  • Mangley
    • April 26, 2016 at 11:03 AM
    • #108

    Hey everyone!

    Hope this is the right place to put this. I just started my WIP thread for my submission on the UT forums here: https://www.epicgames.com/unrealtourname…8951#post238951

  • Sigma
    • April 26, 2016 at 2:42 PM
    • #109
    Quote from 2d-chris

    On ‎4‎/‎21‎/‎2016 at 9:42 PM, 2d-chris said: @blackdog here you go, I'm going to be working on this for a while so probably won't get the entire thing done before the phase 1 ends, so here is the first 3 hours. Final video I will probably give some commentary and music goodness, at this rate it will be about 4-6 hours of video at this speed.

    Presenting, the birth of ctf-mattdamon

    https://www.youtube.com/watch?v=Gzw7AWhCJjc

    Just wanted to thank you for posting this 2d-chris - I went back and restarted my whitebox and was able to accomplish the same amount of progress in 2 hours as I had previously done over 4-5. Still figuring out how best to combine the subtractive/additive methods. But your video has been informative. Thanks!

  • Sprony
    • April 26, 2016 at 2:48 PM
    • #110
    Quote from NATO

    On 4/25/2016 at 2:09 AM, NATO said: Put a new version on UT forums https://www.epicgames.com/unrealtourname…ll=1#post238710

    Quote from Mangley

    3 hours ago, Mangley said: Hey everyone!

    Hope this is the right place to put this. I just started my WIP thread for my submission on the UT forums here: https://www.epicgames.com/unrealtourname…8951#post238951

    Don't forget to submit the maps on time in this thread.

  • NATO
    • April 26, 2016 at 3:03 PM
    • #111

    Good call; I'm still tweaking wip versions before I submit a final version. I'll probably put it up on Friday.

    Thanks for the heads up however :)

  • clankill3r
    • April 26, 2016 at 3:26 PM
    • #112

    Damnit, I just moved to another house and I have no internet. I only saw about the contest today :( Which is a bit late.

  • FX
    • April 26, 2016 at 4:36 PM
    • #113

    I'm about 80% done on mine, should get it posted either today or tomorrow.

  • 2d-chris
    • April 26, 2016 at 4:47 PM
    • #114
    Quote from clankill3r

    1 hour ago, clankill3r said: Damnit, I just moved to another house and I have no internet. I only saw about the contest today :( Which is a bit late.

    I've made a complete ctf shell in a little over a week ;) you can do it. I did 3 hours a day, everyday. The real hard work will be the meshing, now that takes time.

  • Sigma
    • April 26, 2016 at 5:40 PM
    • #115

    Just a question regarding the Showdown game type -- is there any kind of requirement that every weapon be available in the level, or can a weapon have a select set of weapons that the creator feels better matches the level in the showdown gametype?

  • FRAG
    • April 26, 2016 at 6:19 PM
    • #116
    Quote from 2d-chris

    On 4/21/2016 at 3:42 AM, 2d-chris said: @blackdog here you go, I'm going to be working on this for a while so probably won't get the entire thing done before the phase 1 ends, so here is the first 3 hours. Final video I will probably give some commentary and music goodness, at this rate it will be about 4-6 hours of video at this speed.

    Presenting, the birth of ctf-mattdamon

    https://www.youtube.com/watch?v=Gzw7AWhCJjc

    Yeah I've actually just gone back and done this myself @Sigma Although I was enjoying the approach I was taking, I've managed to achieve a much better whitebox by using subtractive design, will be updating my thread and submitting my submission asap.

  • FrieChamp
    • April 26, 2016 at 6:34 PM
    • #117

    I'm also cooking up something this time: DM-Eternal

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_01c.jpg]

    More images here: https://migrationtest.mapcore.org/topic/20021-ep…#comment-414293

  • Mangley
    • April 26, 2016 at 8:29 PM
    • #118
    Quote from Sprony

    5 hours ago, Sprony said: Don't forget to submit the maps on time in this thread.

    Will do, thanks Sprony!

  • kunalht
    • April 26, 2016 at 8:34 PM
    • #119

    Here is mine:

    https://ut.rushbase.net/kunalht/DM-Bri…owsNoEditor.pak

    UT forums link :

    https://www.epicgames.com/unrealtourname…9061#post239061


  • 2d-chris
    • April 27, 2016 at 2:02 AM
    • #120
    Quote from Sigma

    8 hours ago, Sigma said: Just a question regarding the Showdown game type -- is there any kind of requirement that every weapon be available in the level, or can a weapon have a select set of weapons that the creator feels better matches the level in the showdown gametype?

    Experiment, not every level needs every weapon/pickup

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