Please use this thread for all your questions regarding the contest or if you need technical help with your map. You can also send me a private message if you do not wish to share it with everyone.
Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion
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I'll be looking at this thread several times a day to help out!
I know my way around the UT editor pretty well, so don't hesitate to ask if you need assistance. -
Quote from 2d-chris
4 minutes ago, 2d-chris said: I'll be looking at this thread several times a day to help out!
I know my way around the UT editor pretty well, so don't hesitate to ask if you need assistance.Collab bro ? Bro collab ? Collab ? Collab ? Collab ?????
[Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Let%27s_collab_bro.jpg]
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Have fun everyone!
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Quote from RaVaGe
7 hours ago, RaVaGe said: Collab bro ? Bro collab ? Collab ? Collab ? Collab ?????
[Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Let%27s_collab_bro.jpg]
I mean let's face it, first stage is a grey box dev map. I've seen you post your work on these forums for years. I think I can judge your capabilities, this is definitely something you can handle dude. I hope you can spend some time on it and deliver!
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Quote from FMPONE
12 hours ago, FMPONE said: I mean let's face it, first stage is a grey box dev map. I've seen you post your work on these forums for years. I think I can judge your capabilities, this is definitely something you can handle dude. I hope you can spend some time on it and deliver!
I tink i'll pass it tbh, I already have too many projects going on
, I really have to stay focused on my actual projects 
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Started a whitebox, didn't realise auto save wasn't enabled by default in editor preferences. Crashes placing a fucking bsp cube, lost about an hour and a half of work. :o
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save, save and always save. I'm a saveaholic these days -
Will start again tonight
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How i wish i could start whiteboxing already
My laptop can't run the engine properly, i have to wait till weekends to use my PC <sad> -
Quote from metalo12
55 minutes ago, metalo12 said: How i wish i could start whiteboxing already
My laptop can't run the engine properly, i have to wait till weekends to use my PC <sad>I sympathize my laptop also has trouble running it..
Interestingly enough the 4.11 engine works fine while the UT4 editor lags so much. Maybe that could be a way for you to start?
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I started boxing out last night. Interested in working with an artist... Let me know if you're interested.
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Started white boxing but would consider a collaborating with someone. Gonna bang out the rest of my whitebox this weekend and I have some art inspiration in my head for the mesh work. It's gonna be good.
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Tempting, though I really feel like I should remain focused on my own idea for a blueprint based first person shooter. Hmm..
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Quote from Castle
1 hour ago, Castle said: Tempting, though I really feel like I should remain focused on my own idea for a blueprint based first person shooter. Hmm..
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I submitted a basic shell prototype. I assume I am free to amend the download link with updated versions?
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Holy crap, even my main PC at home can't run the editor properly, it's not a beast but I thought it would be fine since it runs the CryEngine editor alright. I think I might have to pass on the contest, opening the editor takes 3 minutes and dragging in a textured mesh from Chill froze the editor for 5 minutes... I'm probably lacking in the memory and HDD department

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The assets freezing the editor is a big problem that they need to address if possible. The first time the editor opens is always slow, so you should give it a few tries first. Running it from an SSD helps obviously
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Yeah first time I opened it it took 30minutes

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It's probably caching tons of shaders, it shouldn't take that long once things are loaded. Probably worth opening the official maps, then starting a shell
We also support different gfx specs for the editor, can try lowering them in the settings panel. I don't think the editor is that demanding, but then I do have a pretty powerful pc at home and work. I have noticed the UT editor takes longer than other projects to load, but not in a way that was ever a deal breaker for me.Make sure to turn off auto navmesh updating, this can be frustrating, and I also noticed having blueprints tool open is actually really demanding, so closing tools your not using will help.
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