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  4. Unreal Tournament Level Design Contest

Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

  • Sprony
  • April 2, 2016 at 11:46 AM
  • Sprony
    • April 2, 2016 at 11:46 AM
    • #1

    Please use this thread for all your questions regarding the contest or if you need technical help with your map. You can also send me a private message if you do not wish to share it with everyone.

  • 2d-chris
    • April 4, 2016 at 8:15 PM
    • #2

    I'll be looking at this thread several times a day to help out! I know my way around the UT editor pretty well, so don't hesitate to ask if you need assistance.

  • RaVaGe
    • April 4, 2016 at 8:18 PM
    • #3
    Quote from 2d-chris

    4 minutes ago, 2d-chris said: I'll be looking at this thread several times a day to help out! I know my way around the UT editor pretty well, so don't hesitate to ask if you need assistance.

    Collab bro ? Bro collab ? Collab ? Collab ? Collab ?????

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Let%27s_collab_bro.jpg]

  • -HP-
    • April 4, 2016 at 9:06 PM
    • #4

    Have fun everyone!

  • FMPONE
    • April 5, 2016 at 4:00 AM
    • #5
    Quote from RaVaGe

    7 hours ago, RaVaGe said: Collab bro ? Bro collab ? Collab ? Collab ? Collab ?????

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Let%27s_collab_bro.jpg]

    I mean let's face it, first stage is a grey box dev map. I've seen you post your work on these forums for years. I think I can judge your capabilities, this is definitely something you can handle dude. I hope you can spend some time on it and deliver!

  • RaVaGe
    • April 5, 2016 at 4:21 PM
    • #6
    Quote from FMPONE

    12 hours ago, FMPONE said: I mean let's face it, first stage is a grey box dev map. I've seen you post your work on these forums for years. I think I can judge your capabilities, this is definitely something you can handle dude. I hope you can spend some time on it and deliver!

    I tink i'll pass it tbh, I already have too many projects going on :( , I really have to stay focused on my actual projects ^^

  • Vilham
    • April 7, 2016 at 12:18 AM
    • #7

    Started a whitebox, didn't realise auto save wasn't enabled by default in editor preferences. Crashes placing a fucking bsp cube, lost about an hour and a half of work. :o

  • 2d-chris
    • April 7, 2016 at 1:54 AM
    • #8

    :( save, save and always save. I'm a saveaholic these days

  • Vilham
    • April 7, 2016 at 10:39 AM
    • #9

    Will start again tonight

  • metalo12
    • April 7, 2016 at 11:06 AM
    • #10

    How i wish i could start whiteboxing already :( My laptop can't run the engine properly, i have to wait till weekends to use my PC <sad>

  • laminutederire
    • April 7, 2016 at 12:03 PM
    • #11
    Quote from metalo12

    55 minutes ago, metalo12 said: How i wish i could start whiteboxing already :( My laptop can't run the engine properly, i have to wait till weekends to use my PC <sad>

    I sympathize my laptop also has trouble running it..

    Interestingly enough the 4.11 engine works fine while the UT4 editor lags so much. Maybe that could be a way for you to start?

  • Michael Holton
    • April 7, 2016 at 5:36 PM
    • #12

    I started boxing out last night. Interested in working with an artist... Let me know if you're interested.

  • Sigma
    • April 8, 2016 at 5:35 AM
    • #13

    Started white boxing but would consider a collaborating with someone. Gonna bang out the rest of my whitebox this weekend and I have some art inspiration in my head for the mesh work. It's gonna be good.

  • Castle
    • April 8, 2016 at 6:51 PM
    • #14

    Tempting, though I really feel like I should remain focused on my own idea for a blueprint based first person shooter. Hmm..

  • Sprony
    • April 8, 2016 at 8:00 PM
    • #15
    Quote from Castle

    1 hour ago, Castle said: Tempting, though I really feel like I should remain focused on my own idea for a blueprint based first person shooter. Hmm..

    [Blocked Image: https://49.media.tumblr.com/b567f88a4264eab999cf007ac58e1174/tumblr_mmof4vxWug1rb8cluo1_500.gif]

  • Crafty
    • April 8, 2016 at 8:36 PM
    • #16

    I submitted a basic shell prototype. I assume I am free to amend the download link with updated versions?

  • Corwin
    • April 8, 2016 at 9:09 PM
    • #17

    Holy crap, even my main PC at home can't run the editor properly, it's not a beast but I thought it would be fine since it runs the CryEngine editor alright. I think I might have to pass on the contest, opening the editor takes 3 minutes and dragging in a textured mesh from Chill froze the editor for 5 minutes... I'm probably lacking in the memory and HDD department :(

  • Crafty
    • April 8, 2016 at 9:30 PM
    • #18

    The assets freezing the editor is a big problem that they need to address if possible. The first time the editor opens is always slow, so you should give it a few tries first. Running it from an SSD helps obviously

  • Corwin
    • April 8, 2016 at 9:53 PM
    • #19

    Yeah first time I opened it it took 30minutes :/

  • 2d-chris
    • April 9, 2016 at 3:31 AM
    • #20

    It's probably caching tons of shaders, it shouldn't take that long once things are loaded. Probably worth opening the official maps, then starting a shell :P We also support different gfx specs for the editor, can try lowering them in the settings panel. I don't think the editor is that demanding, but then I do have a pretty powerful pc at home and work. I have noticed the UT editor takes longer than other projects to load, but not in a way that was ever a deal breaker for me.

    Make sure to turn off auto navmesh updating, this can be frustrating, and I also noticed having blueprints tool open is actually really demanding, so closing tools your not using will help.

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