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A question regarding Source Engine modelling

  • WhOoKie
  • April 1, 2016 at 8:01 PM
  • WhOoKie
    • April 1, 2016 at 8:01 PM
    • #1

    Hello. I did make maps for quiet some time (None really good thogh...) but now I want to improve.

    I have learned Blender and installed the Source Engine export plugin.

    My problem is:

    I made a cube for testing. I textured it red.

    The model is textured in TarGa, with a red texture. Infos to the Texture:

    TGA, same name as the model (testcube.tga), is under materials/models/testcube/testcube.vtf (I compiled it to VTF/VMT).

    The model is compiled from testcube.smd to testcube.mdl, using GUIStudioMdl. My QC file is attached.

    Thanks for helping,

    WhOokie


    EDIT:

    I forgot, the initial problem is, the cube is showing off Black in SDK and in the game.


    testcube.qc

  • Pivac
    • April 1, 2016 at 8:18 PM
    • #2

    The texture is not showing?

    1. Make sure the material in Blender is named exactly the same as your .vmt file

    [Blocked Image: http://i.imgur.com/scyC6X0.jpg]

    2. Make sure path to texture is correct

    3. I don't work with GUIStudioMdl, I just drag and drop .qc file on studiomdl application for compiles, so maybe it's something wrong with GUIStudioMdl

    Here's my .qc file that works, so try using this code for your model (change models names of course + I used .fbx for this one, so change extension to .smd)

    shipping_crate_1.qc

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