de_caspian [WIP]
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Most changes have been made, apart from the clipping, I will do that tomorrow.
Hopefully these changes have fixed the majority of problems.
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Quote from Panda
2 minutes ago, Panda said: Most changes have been made, apart from the clipping, I will do that tomorrow.
Hopefully these changes have fixed the majority of problems.
The content cannot be displayed because it is no longer available. Looks nice! but personally i don't see any use to the area marked below... 1 entrance seems to be enough.
/emoticons/smile@2x.png 2x" title=":)" width="15"> -
Its more of a risk/reward rotate path. You can rotate quicker through the T end of mid but with a risk of being killed or take the safe long route around. It gives more options imo.
EDIT: Both the routes through mid and T spawn are ~17 seconds between either site. How I see it, now, is that if Ts fail on B they can quickly contest mid to gain an extra entrance into A without spending more time walking around to get to mid.
The workshop has been updated as well - http://steamcommunity.com/sharedfiles/fi…s/?id=649444790[/b]
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Quote from Panda
9 hours ago, Panda said: Its more of a risk/reward rotate path. You can rotate quicker through the T end of mid but with a risk of being killed or take the safe long route around. It gives more options imo.
EDIT: Both the routes through mid and T spawn are ~17 seconds between either site. How I see it, now, is that if Ts fail on B they can quickly contest mid to gain an extra entrance into A without spending more time walking around to get to mid.
The workshop has been updated as well - http://steamcommunity.com/sharedfiles/fi…s/?id=649444790[/b]
Yeah ok now I see. Midcontrol will be VERY important in the map then!
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Hey, the screenshots look good, keep going like that! But please get rid of all the empty space in the spoiler, it's enerving!
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