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Texture watching tool for CSGO

  • tomm
  • March 11, 2016 at 10:31 PM
  • tomm
    • March 11, 2016 at 10:31 PM
    • #1

    So I thought some of you may find this thing useful, it's a small script to make getting textures into csgo less painful.

    It's easy to get it running, you just drag and drop a directory on the executable, fill in your map name and you're good to go.

    quick example:

    my current directory structure is like so

    Quote
    Code
    +---textures
    |   \---decals
    |       \---wooden_beam_stains.psd

    I drag and drop the textures directory on the executable and after I modify wooden_beam_stains.psd it will get converted to vmt/vtf.

    Script takes into consideration your directory structure, so this example would output into:

    Quote

    C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\de_havana\decals\wooden_beam_stains.vtf


    Known issues:

    • Saving out a blank psd will count as a change and will automatically be converted to vmt/vtf.
    • Texturing models is tailored to my current bad workflow, meaning it ignores your directory structure and just dumps the textures into your materials\models\de_yourmap\ directory.

    download link

    Use at your own risk though! I won't take responsibility for your pc blowing up :v

    check out the not so beautiful source code if you think I'm trying to hack your computádos. and thanks to @Vorontsov for being my guinea pig.

  • Vorontsov
    • March 11, 2016 at 10:57 PM
    • #2

    Lots of scary disclaimers. If you set this up nice and properly it should just work™ just like the black magic in the video. Thank you for gluing together scripts to make my life in the source engine easier.

    [Blocked Image: https://thoughtcatalog.files.wordpress.com/2013/06/sdfsdfsdfdsfdsfdsf.gif?w=192&h=188&crop=1]

  • Shibou
    • March 13, 2016 at 12:48 PM
    • #3
    Quote from tomm

    Use at your own risk though! I won't take responsibility for your pc blowing up :v

    My Computer just exploded, but untill then it was looking very usefull! :D

  • JSadones
    • May 22, 2016 at 3:26 PM
    • #4

    Just tried it today and it's not working on my side.

    What I did :

    • Dragged my materials folder (containing the .PSD files) on the .exe.
    • Inputted Link as my mapname
    • Created/Saved something in photoshop (Folder : Materials/projector_screen/FILE.PSD)
    • No change in my materials/link/ folder

    Am I missing something?

  • tomm
    • May 22, 2016 at 4:10 PM
    • #5
    Quote from JSadones

    29 minutes ago, JSadones said: Just tried it today and it's not working on my side.

    What I did :

    • Dragged my materials folder (containing the .PSD files) on the .exe.
    • Inputted Link as my mapname
    • Created/Saved something in photoshop (Folder : Materials/projector_screen/FILE.PSD)
    • No change in my materials/link/ folder

    Am I missing something?

    That's strange, you're doing everything correctly, did it log anything in the command line window after you saved/created your psd?

    probably best if you add me on steam.

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