So I thought some of you may find this thing useful, it's a small script to make getting textures into csgo less painful.
It's easy to get it running, you just drag and drop a directory on the executable, fill in your map name and you're good to go.
quick example:
my current directory structure is like so
Quote
I drag and drop the textures directory on the executable and after I modify wooden_beam_stains.psd it will get converted to vmt/vtf.
Script takes into consideration your directory structure, so this example would output into:
QuoteC:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\de_havana\decals\wooden_beam_stains.vtf
Known issues:
- Saving out a blank psd will count as a change and will automatically be converted to vmt/vtf.
- Texturing models is tailored to my current bad workflow, meaning it ignores your directory structure and just dumps the textures into your materials\models\de_yourmap\ directory.
Use at your own risk though! I won't take responsibility for your pc blowing up :v
check out the not so beautiful source code if you think I'm trying to hack your computádos. and thanks to @Vorontsov for being my guinea pig.