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[CS:GO] de_Cuba

  • Shibou
  • March 5, 2016 at 11:44 PM
  • Lykrast
    • March 18, 2016 at 5:21 PM
    • #21

    I volunteer to help test a bit, although it will hugely depend on when you plan to do it.

  • Shima33
    • March 18, 2016 at 7:41 PM
    • #22

    I'm down for playtesting.

  • Shibou
    • March 21, 2016 at 11:11 PM
    • #23

    Made some more changes today and uploaded it to workshop.

    I hope some of you might test it for some feedback.

    http://steamcommunity.com/sharedfiles/fi…s/?id=650117709

    Spoiler



    Thanks to everyone who has allready given me advice.

  • Freaky_Banana
    • March 22, 2016 at 12:28 PM
    • #24
    Quote from Shibou

    13 hours ago, Shibou said: Made some more changes today and uploaded it to workshop.

    I hope some of you might test it for some feedback.

    http://steamcommunity.com/sharedfiles/fi…s/?id=650117709

    http://# Hide contents


    Thanks to everyone who has allready given me advice.

    Display More

    I think the garbagedump is flying /emoticons/[email protected] 2x" title=":D" width="15"> ! Otherwise I am liking it, especially the shot of the area with the arch and the car, and the screenshots of Bombsite B.

    Keep it up /emoticons/[email protected] 2x" title=":)" width="15"> !

  • Shibou
    • March 22, 2016 at 11:50 PM
    • #25
    Quote from Freaky_Banana

    On 22.3.2016 at 1:28 PM, Freaky_Banana said: I think the garbagedump is flying /emoticons/[email protected] 2x" title=":D" width="15"> ! Otherwise I am liking it, especially the shot of the area with the arch and the car, and the screenshots of Bombsite B.

    Keep it up /emoticons/[email protected] 2x" title=":)" width="15"> !

    Thank you very much!


    I've done some experimenting on the future architectural style of the map. Just some outcome:


    Props are not allways doing what they should do - railings rotated by 90 degress for some reason...

  • Lykrast
    • March 23, 2016 at 7:13 AM
    • #26

    So, after exploring around the map a bit, I've compiled an album of all the complains and nitpicking I could find : http://imgur.com/a/Cin1j

    While not on the album, I also suggest putting ramps in playerclip on each stairs to smooth them up, as well as making a proper radar, instead of that noclip view in the screenshots.

    After doing a small match with bots (for all it's worth), the map is quite fun and plays nicely (or at least the A site... the bots didn't want to go B often), I couldn't really find some big problem that makes it unplayable or something like that, so I guess it's fine. Overall, I'll keep looking forward to this map.

    PS : I likes those arches you are showing off in that previous post, they look nice.

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