For a while I've tested night environments or overcast skies and a lot of people suggested Source engine just doesn't look as good without shadows from the environment.
I agree with them but I'm hoping to give it another try for a small project right now for a kz climbing map for CSGO and was wondering if anyone found much success with it.
I'm hoping to achieve a sci-fi metropolis like "Mirror's Edge/Deus Ex" but with an night-time atmosphere i.e.
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[Blocked Image: http://vignette3.wikia.nocookie.net/mirrorsedge/images/e/ec/Shard_City_Night.jpg/revision/latest?cb=20110804131857]
Quick test map. Forgive the awful lighting. I've been tinkering around with blending values but it's hard to tell if I could achieve decent results from just a rough sketch w/o textures and details and selfillum+HDR:
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