1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[UE4] Making an Office Environment in Unreal 4 - Tutorial

  • Minos
  • January 24, 2016 at 9:10 PM
  • General Vivi
    • February 15, 2016 at 8:08 PM
    • #21

    awe

    some

  • FMPONE
    • February 15, 2016 at 8:11 PM
    • #22

    Yeah I really like how this turned out. I like that it leans more towards realism and less towards sci-fi, etc, makes me want to dive into UE4 for sure!

  • clankill3r
    • February 15, 2016 at 10:03 PM
    • #23

    Really nice.

    Your fluorescent light looks only really huge.
    And in the last image it looks like the light is coming from one source, is that true?

  • blackdog
    • February 16, 2016 at 3:39 PM
    • #24

    You gonna release the assets for free use? Wondering if one could use it in a UT map (although maybe too grounded setting still)

  • Minos
    • February 16, 2016 at 6:50 PM
    • #25
    Quote from blackdog

    You gonna release the assets for free use? Wondering if one could use it in a UT map (although maybe too grounded setting still)

    I'm planning on having an extended version of the kit available for sale on the marketplace at some point, probably after april or so :)

  • -HP-
    • February 16, 2016 at 6:57 PM
    • #26

    Makes me so happy to see people contributing to the community like this, seriously shit is inspiring thanks man.

    Can't wait to see the scene out there, there's a surprising lack of proper tutorials on environment art out there.

  • R-C-MAN
    • February 17, 2016 at 4:42 PM
    • #27

    Minos your work is a Picasso of the current age.Everything I see you work on is beautiful.


    RC

  • Steppenwolf
    • February 17, 2016 at 5:34 PM
    • #28

    I almost missed this! Should check the different forum sections more often. Great stuff!

  • Minos
    • February 18, 2016 at 9:29 AM
    • #29

    haha thanks guys :)

    Alright everyone, the environment is finished and I created a hotsite with more information of what you will get and ultra high res pictures. Also, if you subscribe now I'll send you a nice discount code when the tutorial launches :)


    Thanks everyone who supported me through this and for all the constructive feedback! I'm now editing this and will get it done as soon as possible! I still don't have an specific date but it shouldn't take long I hope.

    TLDR: For high res images and a discount when the product launches, head over here: http://www.unreal4environments.com

    [Blocked Image: http://unreal4environments.com/images/fulls/01.jpg]
    [Blocked Image: http://unreal4environments.com/images/fulls/02.jpg]
    [Blocked Image: http://unreal4environments.com/images/fulls/03.jpg]
    [Blocked Image: http://unreal4environments.com/images/fulls/05.jpg]
    [Blocked Image: http://unreal4environments.com/images/fulls/10.jpg]

  • El Moroes
    • February 18, 2016 at 10:37 AM
    • #30

    Man it's a detail when I see all the work you did on this level but, please, add more poly in your vegetation set, you can ! :)

  • R-C-MAN
    • February 18, 2016 at 2:39 PM
    • #31

    I subbed, I really enjoy watching the result. As a 2 year mapper myself and still a noob I can appreciate talent when I see it. :)


    RC

  • Pampers
    • February 18, 2016 at 11:34 PM
    • #32

    Looks really nice Minos

  • -HP-
    • February 19, 2016 at 12:30 AM
    • #33

    [Blocked Image: http://unreal4environments.com/images/fulls/05.jpg]


    This shot gives me an art boner

  • FMPONE
    • February 19, 2016 at 3:09 AM
    • #34

    I would also say the benches look a little bit off. Not designed enough, what about some padding in the center and some wood finish? Just a thought :) I agree with Moroes, it's just the finer details where the scene lacks IMO because it's overall very nice

  • TheOnlyDoubleF
    • February 19, 2016 at 8:29 AM
    • #35

    He is good, isn't he? :lol:

  • Minos
    • February 19, 2016 at 6:44 PM
    • #36
    Quote from FMPONE

    I would also say the benches look a little bit off. Not designed enough, what about some padding in the center and some wood finish? Just a thought :) I agree with Moroes, it's just the finer details where the scene lacks IMO because it's overall very nice

    Completely agree with you guys :) I didn't take this as far as I would if I was making it for a game or for my portfolio. For example, I only made a fraction of all the props an environment like this would need. Keep in mind that this was made for educational purposes only, so I had to cut some corners here and there to get it done in a timely manner. My main focus was on the architecture really, where I spent about 70% of my time on.

    My main idea with this tutorial is to show you have to make stuff in a simple way. Then you can take what you learned and take it to the next level, either by sculpting some stuff or using substance/ddo.

  • Minos
    • February 23, 2016 at 8:43 PM
    • #37

    Great news! I'm releasing a playable demo of the level today for free. Now you can run around it and see things up close. Everything you see here (minus some minor blueprint work to get it running and some sounds) has been recorded and will be available soon on a big tutorial on gumroad and cubebrush!

    [Blocked Image: https://static-2.gumroad.com/res/gumroad/74…/thumb_demo.jpg]

    >> DOWNLOAD PLAYABLE DEMO <<

    I'll see if I can get a first person VR version of this up soon

  • Minos
    • March 11, 2016 at 6:36 AM
    • #38

    Hey everyone!

    I'm happy to announce that the tutorial is finally launched! Head over to my gumroad store to grab it. I also released the Unreal project files (together with all the sources) if you are interested in that too :)

    Thanks to everyone who supported me through this and I hope you guys enjoy it :)

    [Blocked Image: http://thiagoklafke.com/misc/temp/gumroad_banner.jpg]

  • -HP-
    • March 11, 2016 at 7:52 PM
    • #39

    [Blocked Image: http://i127.photobucket.com/albums/p138/shadow_qween/Gifs/yus.gif]

  • FMPONE
    • March 21, 2016 at 5:30 PM
    • #40

    been following along with this tutorial series, it's really great so far! I've already learned a ton of shit, even the basic windows tips help a lot to improve workflow for any engine. But with some cool UE4 stuff coming to Mapcore soon, this is a badass guide to get up to speed /emoticons/[email protected] 2x" title=":)" width="15">

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™